adc(unsigned char current, unsigned char value) | ffse::SaveSlot | [private] |
carry | ffse::SaveSlot | [private] |
checksum() | ffse::SaveSlot | |
fromNES(unsigned char letter) | ffse::SaveSlot | [private, static] |
getAgility(int member) | ffse::SaveSlot | |
getArmor(int member, int slot) | ffse::SaveSlot | |
getClass(int member) | ffse::SaveSlot | |
getCondition(int member) | ffse::SaveSlot | |
getCurrentHP(int member) | ffse::SaveSlot | |
getCurrentMagic(int member, int level) | ffse::SaveSlot | |
getDamage(int member) | ffse::SaveSlot | |
getExperience(int member) | ffse::SaveSlot | |
getGold() | ffse::SaveSlot | |
getHitPercent(int member) | ffse::SaveSlot | |
getIntelligence(int member) | ffse::SaveSlot | |
getItem(int item) | ffse::SaveSlot | |
getLuck(int member) | ffse::SaveSlot | |
getMagic(int member, int level, int slot) | ffse::SaveSlot | |
getMaxHP(int member) | ffse::SaveSlot | |
getMaxMagic(int member, int level) | ffse::SaveSlot | |
getName(int member) | ffse::SaveSlot | |
getStrength(int member) | ffse::SaveSlot | |
getVitality(int member) | ffse::SaveSlot | |
getWeapon(int member, int slot) | ffse::SaveSlot | |
isModified() | ffse::SaveSlot | [inline] |
isValid() | ffse::SaveSlot | [inline] |
MainFrame class | ffse::SaveSlot | [friend] |
modified | ffse::SaveSlot | [private] |
nvram | ffse::SaveSlot | [private] |
SaveSlot(const char *nvram) | ffse::SaveSlot | |
setAgility(int member, unsigned char value) | ffse::SaveSlot | |
setArmor(int member, int slot, unsigned char value) | ffse::SaveSlot | |
setCarry(bool set=true) | ffse::SaveSlot | [inline, private] |
setClass(int member, unsigned char value) | ffse::SaveSlot | |
setCondition(int member, unsigned char value) | ffse::SaveSlot | |
setCurrentHP(int member, wxInt16 value) | ffse::SaveSlot | |
setCurrentMagic(int member, int level, unsigned char value) | ffse::SaveSlot | |
setDamage(int member, unsigned char value) | ffse::SaveSlot | |
setExperience(int member, wxInt32 value) | ffse::SaveSlot | |
setGold(wxInt32 value) | ffse::SaveSlot | |
setHitPercent(int member, unsigned char value) | ffse::SaveSlot | |
setIntelligence(int member, unsigned char value) | ffse::SaveSlot | |
setItem(int item, unsigned char value=1) | ffse::SaveSlot | |
setLuck(int member, unsigned char value) | ffse::SaveSlot | |
setMagic(int member, int level, int slot, unsigned char value) | ffse::SaveSlot | |
setMaxHP(int member, wxInt16 value) | ffse::SaveSlot | |
setMaxMagic(int member, int level, unsigned char value) | ffse::SaveSlot | |
setModified(bool modified=true) | ffse::SaveSlot | [private] |
setName(int member, wxString &value) | ffse::SaveSlot | |
setStrength(int member, unsigned char value) | ffse::SaveSlot | |
setVitality(int member, unsigned char value) | ffse::SaveSlot | |
setWeapon(int member, int slot, unsigned char value) | ffse::SaveSlot | |
toNES(char letter) | ffse::SaveSlot | [private, static] |
valid | ffse::SaveSlot | [private] |
~SaveSlot() | ffse::SaveSlot | |