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emuWorks::NESGameGenieCode Class Reference

#include <nesgamegeniecode.hh>

Inheritance diagram for emuWorks::NESGameGenieCode:

emuWorks::GameGenieCode List of all members.

Detailed Description

An implementation of an NES game genie code.

Definition at line 34 of file nesgamegeniecode.hh.

Public Member Functions

const char * getAlphabet ()
 Gets the game genie alphabet.
QString getCode ()
 Gets the game genie code.
void setCode (QString &code)
 Sets the game genie code.
virtual int getAlphabetCount ()
 Gets the number of letters in the game genie alphabet.
virtual int toHex (char letter)
 Gets the corresponding hex value for a particular game genie letter.

Static Public Member Functions

static NESGameGenieCode create (QString &code)
 Creates an NESGameGenieCode object.
static bool isValidCode (QString &code)
 Checks if the code is a valid game genie code.

Static Public Attributes

static const char ALPHABET []
 The game genie alphabet.

Protected Attributes

QString code

Private Member Functions

 NESGameGenieCode (QString &code)
 Constructor for an NESGameGenieCode.


Constructor & Destructor Documentation

emuWorks::NESGameGenieCode::NESGameGenieCode QString &  code  )  [inline, private]
 

Constructor for an NESGameGenieCode.

Definition at line 69 of file nesgamegeniecode.hh.


Member Function Documentation

NESGameGenieCode NESGameGenieCode::create QString &  code  )  [static]
 

Creates an NESGameGenieCode object.

Parameters:
code The game genie code string.
Exceptions:
InvalidGameGenieCode if the code is invalid.

Definition at line 35 of file nesgamegeniecode.cc.

const char * NESGameGenieCode::getAlphabet  )  [virtual]
 

Gets the game genie alphabet.

Returns:
The genie alphabet array.

Implements emuWorks::GameGenieCode.

Definition at line 76 of file nesgamegeniecode.cc.

virtual int emuWorks::GameGenieCode::getAlphabetCount  )  [inline, virtual, inherited]
 

Gets the number of letters in the game genie alphabet.

Returns:
The alphabet letter count.

Reimplemented in emuWorks::GenesisGameGenieCode.

Definition at line 67 of file gamegeniecode.hh.

QString emuWorks::GameGenieCode::getCode  )  [inline, inherited]
 

Gets the game genie code.

Returns:
The game genie code.

Definition at line 46 of file gamegeniecode.hh.

bool NESGameGenieCode::isValidCode QString &  code  )  [static]
 

Checks if the code is a valid game genie code.

Parameters:
code The code to check.
Returns:
true if valid; false otherwise.

Definition at line 43 of file nesgamegeniecode.cc.

void emuWorks::GameGenieCode::setCode QString &  code  )  [inline, inherited]
 

Sets the game genie code.

Parameters:
code The new game genie code.

Definition at line 53 of file gamegeniecode.hh.

int GameGenieCode::toHex char  letter  )  [virtual, inherited]
 

Gets the corresponding hex value for a particular game genie letter.

Parameters:
letter The game genie letter.
Returns:
The hex value of the letter or -1 if the letter is invalid.

Definition at line 31 of file gamegeniecode.cc.


Member Data Documentation

const char NESGameGenieCode::ALPHABET [static]
 

Initial value:

 {
    'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y',
    'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N'
}
The game genie alphabet.

Definition at line 64 of file nesgamegeniecode.hh.

QString emuWorks::GameGenieCode::code [protected, inherited]
 

Definition at line 78 of file gamegeniecode.hh.


Generated on Sat Jul 30 15:01:51 2005 for Game Genie Encoder/Decoder by  doxygen 1.4.4