enum | {
MARUMARI_TAKEN,
MISSILE_BS1,
REDDOOR_BS_LONGBEAM,
REDDOOR_BS_TOURIANBRIDGE,
ENERGYTANK_BS1,
REDDOOR_BS_BOMBS,
BOMBS_TAKEN,
REDDOOR_BS_ICEBEAM,
MISSILE_BS2,
ENERGYTANK_BS2,
REDDOOR_BS_VARIA,
VARIA_TAKEN,
ENERGYTANK_BS3,
MISSILE_NF1,
MISSILE_NF2,
REDDOOR_NF_ICEBEAM,
MISSILE_NF3,
MISSILE_NF4,
MISSILE_NF5,
MISSILE_NF6,
MISSILE_NF7,
MISSILE_NF8,
MISSILE_NF9,
REDDOOR_NF_HIGHJUMPBOOTS,
HIGHJUMPBOOTS_TAKEN,
REDDOOR_NF_SCREWATTACK,
SCREWATTACK_TAKEN,
MISSILE_NF10,
MISSILE_NF11,
REDDOOR_NF_WAVEBEAM,
ENERGYTANK_NF,
MISSILE_NF12,
REDDOOR_KL1,
MISSILE_KL1,
MISSILE_KL2,
REDDOOR_KL2,
ENERGYTANK_KL,
REDDOOR_KL3,
REDDOOR_KL4,
MISSILE_KL3,
MISSILE_KL4,
REDDOOR_KL_KRAID,
ENERGYTANK_KL_KRAID,
MISSILE_RL1,
REDDOOR_RL,
ENERGYTANK_RL,
MISSILE_RL2,
REDDOOR_RL_RIDLEY,
ENERGYTANK_RL_RIDLEY,
MISSILE_RL3,
REDDOOR_T1,
REDDOOR_T2,
REDDOOR_T3,
ZEBETITE1,
ZEBETITE2,
ZEBETITE3,
ZEBETITE4,
ZEBETITE5,
MOTHERBRAIN,
START_NF = 64,
START_KL,
START_RL,
RESET,
SWIMSUIT = 71,
BOMBS,
HIGHJUMPBOOTS,
LONGBEAM,
SCREWATTACK,
MARUMARI,
VARIA,
WAVEBEAM,
ICEBEAM,
MISSILES,
GAMETIME = 88,
RIDLEY = 124,
RIDLEY_STATUE,
KRAID,
KRAID_STATUE
} |