emuWorks

Updates from August 6, 2005 - March 22, 2006


Wednesday, March 22, 2006


  1. SourceForge compile farm is still having problems, but I have put up a Linux binary for the new version of hack4u. I hope to have Mac OS X and FreeBSD binaries soon.

Tuesday, March 21, 2006


  1. Updated hack4u, the Ultima: Quest of the Avatar (NES) SRAM editor. Windows binaries are up, but SourceForge compile farm is not working too well right now, so no Mac OS X, Linux, or FreeBSD binaries right now.
  2. Updated SRAM Hacking document for Ultima: Quest of the Avatar (NES). There is a lot of new stuff here.

Saturday, March 18, 2006


  1. I updated the game genie codes for Ultima: Quest of the Avatar (NES).

Friday, December 30, 2005


  1. I'm not sure why I never added it before, but here is a link to a program I wrote that converts CSV (comma separated values) of Pro Action Replay codes into SNES emulator (ZSNES/Snes9x) .CHT files for use in those emulators.

Thursday, November 3, 2005


  1. I've added FreeBSD (x86) binaries for all my programs. I decided to try FreeBSD and while I was doing that I went ahead and recompiled all my software. I compiled it with FreeBSD 5.4 current and static linked the C++ library.
  2. I've updated the Linux binaries for all my programs. The reason is to make them more compatible with other Linux distributions. I now use the GNU g++ 3.4.4 compiler and link statically with the GNU C++ library. I also compiled on Fedora Core 1 instead of Fedora Core 2. Fedora Core 1 is 1 day away from being two years old, so all the Linux binaries should work on the majority of Linux systems. Since FC1 supported GTK+ 2 by default, I will no longer be creating GTK+ 1.2 binaries.

Sunday, October 30, 2005


  1. I've added Dragon Warrior IV (NES) save states along with boss pictures.

Saturday, October 22, 2005


  1. I've updated the Mac OS X archives for ffse, z2se, and hack4u. I didn't realize when I created them that I neglected to put the docs in them.

Saturday, October 15, 2005


  1. Added Super Metroid SRAM Guide, a guide to the Super Metroid SRAM file. Useful if you want to know more about the internals of the Super Metroid SRAM file and how it stores game progress.
  2. Updated smse to version 0.91. It includes a couple bug fixes, some new offsets I found, updated documentation including the Super Metroid SRAM Guide I posted earlier, and a GUI rewrite that fits in 800x600 screens even on Linux/GTK+. I posted updated screenshots as well as screenshots for GTK+ 2 and Mac OS X.

Thursday, October 13, 2005


  1. Added smse - The Super Metroid SRAM Editor version 0.90. It is a Super Metroid (SNES) save game editor for SNES SRAM files. Works in Windows, Linux, and Mac OS X for sure; probably all unice. It also works with Snes9x or ZSNES, which I think is a big plus.

Monday, October 3, 2005


  1. Updated Metroid Password Generator to version 0.94. It removes the restriction against checking the wave beam and ice beam together.
  2. It seems that Qt/4 for Mac requires Panther or better. Apparently the Carbon library changed radically between the two versions and Trolltech only support Panther. This is unfortunate as I have no access to Panther and will be unable to compile any Qt/4 binaries for Mac. I have removed the old ggencoder Qt/4 Mac binary as it never actually worked. If someone has access to Panther or Tiger and wants to help me compile a binary for ggencoder, I would very much appreciate it. I can walk you through the steps if you are unfamiliar with software building.

Sunday, October 2, 2005


  1. Updated Metroid Password Generator to version 0.93. It fixes several bugs in the old versions and adds some better validation for the controls under Mac OS X.

Friday, September 30, 2005


  1. Updated Metroid Password Generator to version 0.92. It adds a custom text control for easier password input, and a new submenu menu to assist in checksum fixing.
  2. Added Metroid Password Format Guide, a document describing the Metroid Password Format in detail for anyone who is interested.

Thursday, September 29, 2005


  1. Updated Metroid Password Generator to version 0.91. This fixes some incorrect information in the readme about game tick to real time conversion, and adds a real time label next to the game tick control. In addition, there is a new Game menu that allows you to change between NTSC (US) and PAL (European) versions to accurately reflect the timing differences between the two systems. I also added Mac OS X screenshots in addition to the Windows and GTK+ 2 ones that were already up.

Wednesday, September 28, 2005


  1. I've created a new program: mpg - The Metroid Password Generator. I wasn't satisfied with the other Metroid password hacking tools out there. They were windows only and has limited interfaces, among some other problems. If you like to play Metroid, or want to try password hacking, try it out. I plan to write a document about the Metroid password format if anyone's interested in how it really works. You can also read the source to mpg, of course, since it's (naturally) GPL'd free software.

Friday, September 23, 2005


  1. I've updated the Mac OS X PPC binaries for hack4u, ffse, and z2se. They now use compressed disk images rather than bzipped tarballs. I think these versions will actually work, where the 1.0 tarballs didn't.
  2. If you've tried the Qt Game Genie Convertor for Mac, I don't know what's wrong with it. Qt 4.0.0 opensource wouldn't compile for me, and neither will Qt 4.0.1 opensource. Qt 4.0 CVS at some point between 4.0.0 and 4.0.1 did, and that is what I used to make the Mac binary, but it doesn't seem to work, and I have no idea why. I'll try to compile a working binary if I can ever get Qt/4 opensource for Mac to compile again.

 


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