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00024
00025 #ifndef _SOESRAME_MAINWINDOW_HH_
00026 #define _SOESRAME_MAINWINDOW_HH_
00027
00028 #include "ui_mainwindow.h"
00029
00030 #include "model/sramfile.hh"
00031
00032 namespace soesrame {
00033 class MainWindow : public QMainWindow {
00034 Q_OBJECT
00035
00036 private:
00037 QString *sramFile;
00038 Ui::MainWindow ui;
00039 SRAMFile *sram;
00040 bool ignoreSignals, open;
00041
00042
00043
00044
00045
00046
00047 bool confirmClose();
00048
00049
00050
00051
00052
00053
00054 void openSRAM(const QString &filename);
00055
00056
00057
00058
00059
00060
00061
00062 void setAlchemy(enum sf_alchemy alchemy, int state);
00063
00064
00065
00066
00067
00068
00069
00070 void setAlchemyLevelMajor(enum sf_alchemy alchemy, int value);
00071
00072
00073
00074
00075
00076
00077
00078 void setAlchemyLevelMinor(enum sf_alchemy alchemy, const QString &text);
00079
00080
00081
00082
00083
00084
00085
00086 void setCharm(enum sf_charm charm, int state);
00087
00088
00089
00090
00091
00092
00093 void setGame(int game);
00094
00095
00096
00097
00098
00099
00100
00101 void setIngredient(enum sf_ingredient ingredient, const QString &text);
00102
00103
00104
00105
00106
00107
00108
00109 void setItem(enum sf_item item, const QString &text);
00110
00111
00112
00113
00114
00115
00116
00117 void setMoney(enum sf_money money, const QString &text);
00118
00119
00120
00121
00122
00123
00124
00125 void setTradeGood(enum sf_tradegood tradegood, const QString &text);
00126
00127
00128
00129
00130
00131
00132
00133 void setWeapon(enum sf_weapon weapon, int state);
00134
00135
00136
00137
00138
00139
00140
00141 void setWeaponLevelMajor(enum sf_weapon weapon, int value);
00142
00143
00144
00145
00146
00147
00148
00149 void setWeaponLevelMinor(enum sf_weapon weapon, const QString &text);
00150
00151
00152
00153
00154
00155
00156
00157 void showActualLevel(std::pair<int, int> level,
00158 enum sf_weapon weapon = SF_BAZOOKA);
00159
00160 signals:
00161
00162
00163
00164 void sramFileOpened();
00165
00166
00167
00168
00169 void uiChanged();
00170
00171 private slots:
00172
00173
00174
00175
00176 void onSRAMFileOpened();
00177
00178
00179
00180
00181
00182 void onUIChanged();
00183
00184
00185
00186
00187
00188
00189 void on_acidRainCheck_stateChanged(int state);
00190
00191
00192
00193
00194
00195
00196 void on_acidRainSpinner_valueChanged(int value);
00197
00198
00199
00200
00201
00202
00203 void on_acidRainText_textEdited(const QString &text);
00204
00205
00206
00207
00208
00209
00210 void on_acornText_textEdited(const QString &text);
00211
00212
00213
00214
00215
00216
00217 void on_annihilationAmuletText_textEdited(const QString &text);
00218
00219
00220
00221
00222
00223
00224 void on_armorPolishCheck_stateChanged(int state);
00225
00226
00227
00228
00229
00230
00231 void on_ashText_textEdited(const QString &text);
00232
00233
00234
00235
00236
00237
00238 void on_atlasCheck_stateChanged(int state);
00239
00240
00241
00242
00243
00244
00245 void on_atlasSpinner_valueChanged(int value);
00246
00247
00248
00249
00250
00251
00252 void on_atlasText_textEdited(const QString &text);
00253
00254
00255
00256
00257
00258
00259 void on_atlasMedallionText_textEdited(const QString &text);
00260
00261
00262
00263
00264
00265
00266 void on_atomSmasherCheck_stateChanged(int state);
00267
00268
00269
00270
00271
00272
00273 void on_atomSmasherSpinner_valueChanged(int value);
00274
00275
00276
00277
00278
00279
00280 void on_atomSmasherText_textEdited(const QString &text);
00281
00282
00283
00284
00285
00286
00287 void on_barrierCheck_stateChanged(int state);
00288
00289
00290
00291
00292
00293
00294 void on_barrierSpinner_valueChanged(int value);
00295
00296
00297
00298
00299
00300
00301 void on_barrierText_textEdited(const QString &text);
00302
00303
00304
00305
00306
00307
00308 void on_bazookaCheck_stateChanged(int state);
00309
00310
00311
00312
00313
00314
00315 void on_beadsText_textEdited(const QString &text);
00316
00317
00318
00319
00320
00321
00322 void on_boneText_textEdited(const QString &text);
00323
00324
00325
00326
00327
00328
00329 void on_boneCrusherCheck_stateChanged(int state);
00330
00331
00332
00333
00334
00335
00336 void on_boneCrusherSpinner_valueChanged(int value);
00337
00338
00339
00340
00341
00342
00343 void on_boneCrusherText_textEdited(const QString &text);
00344
00345
00346
00347
00348
00349
00350 void on_boyCurrentHPText_textEdited(const QString &text);
00351
00352
00353
00354
00355
00356
00357 void on_boyExperienceText_textEdited(const QString &text);
00358
00359
00360
00361
00362
00363
00364 void on_boyLevelText_textEdited(const QString &text);
00365
00366
00367
00368
00369
00370
00371 void on_boyMaxHPText_textEdited(const QString &text);
00372
00373
00374
00375
00376
00377
00378 void on_boyNameText_textEdited(const QString &name);
00379
00380
00381
00382
00383
00384
00385 void on_brainstormText_textEdited(const QString &text);
00386
00387
00388
00389
00390
00391
00392 void on_brimstoneText_textEdited(const QString &text);
00393
00394
00395
00396
00397
00398
00399 void on_bronzeArmorText_textEdited(const QString &text);
00400
00401
00402
00403
00404
00405
00406 void on_bronzeAxeCheck_stateChanged(int state);
00407
00408
00409
00410
00411
00412
00413 void on_bronzeAxeSpinner_valueChanged(int value);
00414
00415
00416
00417
00418
00419
00420 void on_bronzeAxeText_textEdited(const QString &text);
00421
00422
00423
00424
00425
00426
00427 void on_bronzeGauntletText_textEdited(const QString &text);
00428
00429
00430
00431
00432
00433
00434 void on_bronzeHelmetText_textEdited(const QString &text);
00435
00436
00437
00438
00439
00440
00441 void on_bronzeSpearCheck_stateChanged(int state);
00442
00443
00444
00445
00446
00447
00448 void on_bronzeSpearSpinner_valueChanged(int value);
00449
00450
00451
00452
00453
00454
00455 void on_bronzeSpearText_textEdited(const QString &text);
00456
00457
00458
00459
00460
00461
00462 void on_callBeadText_textEdited(const QString &text);
00463
00464
00465
00466
00467
00468
00469 void on_callUpCheck_stateChanged(int state);
00470
00471
00472
00473
00474
00475
00476 void on_callUpSpinner_valueChanged(int value);
00477
00478
00479
00480
00481
00482
00483 void on_callUpText_textEdited(const QString &text);
00484
00485
00486
00487
00488
00489
00490 void on_centurionCapeText_textEdited(const QString &text);
00491
00492
00493
00494
00495
00496
00497 void on_centurionHelmText_textEdited(const QString &text);
00498
00499
00500
00501
00502
00503
00504 void on_ceramicPotText_textEdited(const QString &text);
00505
00506
00507
00508
00509
00510
00511 void on_chickenText_textEdited(const QString &text);
00512
00513
00514
00515
00516
00517
00518 void on_chocoboEggCheck_stateChanged(int state);
00519
00520
00521
00522
00523
00524
00525 void on_clawGuardText_textEdited(const QString &text);
00526
00527
00528
00529
00530
00531
00532 void on_clayText_textEdited(const QString &text);
00533
00534
00535
00536
00537
00538
00539 void on_corrosionCheck_stateChanged(int state);
00540
00541
00542
00543
00544
00545
00546 void on_corrosionSpinner_valueChanged(int value);
00547
00548
00549
00550
00551
00552
00553 void on_corrosionText_textEdited(const QString &text);
00554
00555
00556
00557
00558
00559
00560 void on_creditsText_textEdited(const QString &text);
00561
00562
00563
00564
00565
00566
00567 void on_crusaderSwordCheck_stateChanged(int state);
00568
00569
00570
00571
00572
00573
00574 void on_crusaderSwordSpinner_valueChanged(int value);
00575
00576
00577
00578
00579
00580
00581 void on_crusaderSwordText_textEdited(const QString &text);
00582
00583
00584
00585
00586
00587
00588 void on_crushCheck_stateChanged(int state);
00589
00590
00591
00592
00593
00594
00595 void on_crushSpinner_valueChanged(int value);
00596
00597
00598
00599
00600
00601
00602 void on_crushText_textEdited(const QString &text);
00603
00604
00605
00606
00607
00608
00609 void on_cryoBlastText_textEdited(const QString &text);
00610
00611
00612
00613
00614
00615
00616 void on_crystalText_textEdited(const QString &text);
00617
00618
00619
00620
00621
00622
00623 void on_cureCheck_stateChanged(int state);
00624
00625
00626
00627
00628
00629
00630 void on_cureSpinner_valueChanged(int value);
00631
00632
00633
00634
00635
00636
00637 void on_cureText_textEdited(const QString &text);
00638
00639
00640
00641
00642
00643
00644 void on_cybergloveText_textEdited(const QString &text);
00645
00646
00647
00648
00649
00650
00651 void on_defendCheck_stateChanged(int state);
00652
00653
00654
00655
00656
00657
00658 void on_defendSpinner_valueChanged(int value);
00659
00660
00661
00662
00663
00664
00665 void on_defendText_textEdited(const QString &text);
00666
00667
00668
00669
00670
00671
00672 void on_defenderCollarText_textEdited(const QString &text);
00673
00674
00675
00676
00677
00678
00679 void on_dinoHelmText_textEdited(const QString &text);
00680
00681
00682
00683
00684
00685
00686 void on_dinoSkinText_textEdited(const QString &text);
00687
00688
00689
00690
00691
00692
00693 void on_dogAttackLevelSpinner_valueChanged(int level);
00694
00695
00696
00697
00698
00699
00700 void on_dogAttackLevelText_textEdited(const QString &text);
00701
00702
00703
00704
00705
00706
00707 void on_dogBiscuitText_textEdited(const QString &text);
00708
00709
00710
00711
00712
00713
00714 void on_dogCurrentHPText_textEdited(const QString &text);
00715
00716
00717
00718
00719
00720
00721 void on_dogExperienceText_textEdited(const QString &text);
00722
00723
00724
00725
00726
00727
00728 void on_dogLevelText_textEdited(const QString &text);
00729
00730
00731
00732
00733
00734
00735 void on_dogMaxHPText_textEdited(const QString &text);
00736
00737
00738
00739
00740
00741
00742 void on_dogNameText_textEdited(const QString &name);
00743
00744
00745
00746
00747
00748
00749 void on_doubleDrainCheck_stateChanged(int state);
00750
00751
00752
00753
00754
00755
00756 void on_doubleDrainSpinner_valueChanged(int value);
00757
00758
00759
00760
00761
00762
00763 void on_doubleDrainText_textEdited(const QString &text);
00764
00765
00766
00767
00768
00769
00770 void on_dragonHelmText_textEdited(const QString &text);
00771
00772
00773
00774
00775
00776
00777 void on_dragonsClawText_textEdited(const QString &text);
00778
00779
00780
00781
00782
00783
00784 void on_drainCheck_stateChanged(int state);
00785
00786
00787
00788
00789
00790
00791 void on_drainSpinner_valueChanged(int value);
00792
00793
00794
00795
00796
00797
00798 void on_drainText_textEdited(const QString &text);
00799
00800
00801
00802
00803
00804
00805 void on_dryIceText_textEdited(const QString &text);
00806
00807
00808
00809
00810
00811
00812 void on_energizeCheck_stateChanged(int state);
00813
00814
00815
00816
00817
00818
00819 void on_energizeSpinner_valueChanged(int value);
00820
00821
00822
00823
00824
00825
00826 void on_energizeText_textEdited(const QString &text);
00827
00828
00829
00830
00831
00832
00833 void on_escapeCheck_stateChanged(int state);
00834
00835
00836
00837
00838
00839
00840 void on_escapeSpinner_valueChanged(int value);
00841
00842
00843
00844
00845
00846
00847 void on_escapeText_textEdited(const QString &text);
00848
00849
00850
00851
00852
00853
00854 void on_essenceText_textEdited(const QString &text);
00855
00856
00857
00858
00859
00860
00861 void on_ethanolText_textEdited(const QString &text);
00862
00863
00864
00865
00866
00867
00868 void on_explosionCheck_stateChanged(int state);
00869
00870
00871
00872
00873
00874
00875 void on_explosionSpinner_valueChanged(int value);
00876
00877
00878
00879
00880
00881
00882 void on_explosionText_textEdited(const QString &text);
00883
00884
00885
00886
00887
00888
00889 void on_featherText_textEdited(const QString &text);
00890
00891
00892
00893
00894
00895
00896 void on_fileClose_triggered(bool checked);
00897
00898
00899
00900
00901
00902
00903 void on_fileExit_triggered(bool checked);
00904
00905
00906
00907
00908
00909
00910 void on_fileOpen_triggered(bool checked);
00911
00912
00913
00914
00915
00916
00917 void on_fileSave_triggered(bool checked);
00918
00919
00920
00921
00922
00923
00924 void on_fileSaveAs_triggered(bool checked);
00925
00926
00927
00928
00929
00930
00931 void on_fireballCheck_stateChanged(int state);
00932
00933
00934
00935
00936
00937
00938 void on_fireballSpinner_valueChanged(int value);
00939
00940
00941
00942
00943
00944
00945 void on_fireballText_textEdited(const QString &text);
00946
00947
00948
00949
00950
00951
00952 void on_firePowerCheck_stateChanged(int state);
00953
00954
00955
00956
00957
00958
00959 void on_firePowerSpinner_valueChanged(int value);
00960
00961
00962
00963
00964
00965
00966 void on_firePowerText_textEdited(const QString &text);
00967
00968
00969
00970
00971
00972
00973 void on_flashCheck_stateChanged(int state);
00974
00975
00976
00977
00978
00979
00980 void on_flashSpinner_valueChanged(int value);
00981
00982
00983
00984
00985
00986
00987 void on_flashText_textEdited(const QString &text);
00988
00989
00990
00991
00992
00993
00994 void on_forceFieldCheck_stateChanged(int state);
00995
00996
00997
00998
00999
01000
01001 void on_forceFieldSpinner_valueChanged(int value);
01002
01003
01004
01005
01006
01007
01008 void on_forceFieldText_textEdited(const QString &text);
01009
01010
01011
01012
01013
01014
01015 void on_gameGame1_triggered(bool checked);
01016
01017
01018
01019
01020
01021
01022 void on_gameGame2_triggered(bool checked);
01023
01024
01025
01026
01027
01028
01029 void on_gameGame3_triggered(bool checked);
01030
01031
01032
01033
01034
01035
01036 void on_gameGame4_triggered(bool checked);
01037
01038
01039
01040
01041
01042
01043 void on_gladiatorSwordCheck_stateChanged(int state);
01044
01045
01046
01047
01048
01049
01050 void on_gladiatorSwordSpinner_valueChanged(int value);
01051
01052
01053
01054
01055
01056
01057 void on_gladiatorSwordText_textEdited(const QString &text);
01058
01059
01060
01061
01062
01063
01064 void on_glovesOfRaText_textEdited(const QString &text);
01065
01066
01067
01068
01069
01070
01071 void on_goldCoinsText_textEdited(const QString &text);
01072
01073
01074
01075
01076
01077
01078 void on_goldPlatedVestText_textEdited(const QString &text);
01079
01080
01081
01082
01083
01084
01085 void on_goldenJackalText_textEdited(const QString &text);
01086
01087
01088
01089
01090
01091
01092 void on_grassHatText_textEdited(const QString &text);
01093
01094
01095
01096
01097
01098
01099 void on_grassVestText_textEdited(const QString &text);
01100
01101
01102
01103
01104
01105
01106 void on_greaseText_textEdited(const QString &text);
01107
01108
01109
01110
01111
01112
01113 void on_gunpowderText_textEdited(const QString &text);
01114
01115
01116
01117
01118
01119
01120 void on_hardBallCheck_stateChanged(int state);
01121
01122
01123
01124
01125
01126
01127 void on_hardBallSpinner_valueChanged(int value);
01128
01129
01130
01131
01132
01133
01134 void on_hardBallText_textEdited(const QString &text);
01135
01136
01137
01138
01139
01140
01141 void on_healCheck_stateChanged(int state);
01142
01143
01144
01145
01146
01147
01148 void on_healSpinner_valueChanged(int value);
01149
01150
01151
01152
01153
01154
01155 void on_healText_textEdited(const QString &text);
01156
01157
01158
01159
01160
01161
01162 void on_helpAbout_triggered(bool checked);
01163
01164
01165
01166
01167
01168
01169 void on_honeyText_textEdited(const QString &text);
01170
01171
01172
01173
01174
01175
01176 void on_hornSpearCheck_stateChanged(int state);
01177
01178
01179
01180
01181
01182
01183 void on_hornSpearSpinner_valueChanged(int value);
01184
01185
01186
01187
01188
01189
01190 void on_hornSpearText_textEdited(const QString &text);
01191
01192
01193
01194
01195
01196
01197 void on_insectIncenseCheck_stateChanged(int state);
01198
01199
01200
01201
01202
01203
01204 void on_ironText_textEdited(const QString &text);
01205
01206
01207
01208
01209
01210
01211 void on_ironBracerText_textEdited(const QString &text);
01212
01213
01214
01215
01216
01217
01218 void on_jadeDiskCheck_stateChanged(int state);
01219
01220
01221
01222
01223
01224
01225 void on_jaguarRingCheck_stateChanged(int state);
01226
01227
01228
01229
01230
01231
01232 void on_jeweledScarabText_textEdited(const QString &text);
01233
01234
01235
01236
01237
01238
01239 void on_jewelsText_textEdited(const QString &text);
01240
01241
01242
01243
01244
01245
01246 void on_knightBasherCheck_stateChanged(int state);
01247
01248
01249
01250
01251
01252
01253 void on_knightBasherSpinner_valueChanged(int value);
01254
01255
01256
01257
01258
01259
01260 void on_knightBasherText_textEdited(const QString &text);
01261
01262
01263
01264
01265
01266
01267 void on_knightsHelmText_textEdited(const QString &text);
01268
01269
01270
01271
01272
01273
01274 void on_lanceAlchemyCheck_stateChanged(int state);
01275
01276
01277
01278
01279
01280
01281 void on_lanceAlchemySpinner_valueChanged(int value);
01282
01283
01284
01285
01286
01287
01288 void on_lanceAlchemyText_textEdited(const QString &text);
01289
01290
01291
01292
01293
01294
01295 void on_lanceWeaponCheck_stateChanged(int state);
01296
01297
01298
01299
01300
01301
01302 void on_lanceWeaponSpinner_valueChanged(int value);
01303
01304
01305
01306
01307
01308
01309 void on_lanceWeaponText_textEdited(const QString &text);
01310
01311
01312
01313
01314
01315
01316 void on_laserLanceCheck_stateChanged(int state);
01317
01318
01319
01320
01321
01322
01323 void on_laserLanceSpinner_valueChanged(int value);
01324
01325
01326
01327
01328
01329
01330 void on_laserLanceText_textEdited(const QString &text);
01331
01332
01333
01334
01335
01336
01337 void on_leatherCollarText_textEdited(const QString &text);
01338
01339
01340
01341
01342
01343
01344 void on_levitateCheck_stateChanged(int state);
01345
01346
01347
01348
01349
01350
01351 void on_levitateSpinner_valueChanged(int value);
01352
01353
01354
01355
01356
01357
01358 void on_levitateText_textEdited(const QString &text);
01359
01360
01361
01362
01363
01364
01365 void on_lightningHelmText_textEdited(const QString &text);
01366
01367
01368
01369
01370
01371
01372 void on_lightningStormCheck_stateChanged(int state);
01373
01374
01375
01376
01377
01378
01379 void on_lightningStormSpinner_valueChanged(int value);
01380
01381
01382
01383
01384
01385
01386 void on_lightningStormText_textEdited(const QString &text);
01387
01388
01389
01390
01391
01392
01393 void on_limestoneText_textEdited(const QString &text);
01394
01395
01396
01397
01398
01399
01400 void on_limestoneTabletText_textEdited(const QString &text);
01401
01402
01403
01404
01405
01406
01407 void on_magicGourdCheck_stateChanged(int state);
01408
01409
01410
01411
01412
01413
01414 void on_magnaMailText_textEdited(const QString &text);
01415
01416
01417
01418
01419
01420
01421 void on_magiciansRingText_textEdited(const QString &text);
01422
01423
01424
01425
01426
01427
01428 void on_mammothGuardText_textEdited(const QString &text);
01429
01430
01431
01432
01433
01434
01435 void on_meteoriteText_textEdited(const QString &text);
01436
01437
01438
01439
01440
01441
01442 void on_miracleCureCheck_stateChanged(int state);
01443
01444
01445
01446
01447
01448
01449 void on_miracleCureSpinner_valueChanged(int value);
01450
01451
01452
01453
01454
01455
01456 void on_miracleCureText_textEdited(const QString &text);
01457
01458
01459
01460
01461
01462
01463 void on_moxaStickCheck_stateChanged(int state);
01464
01465
01466
01467
01468
01469
01470 void on_mudPepperText_textEdited(const QString &text);
01471
01472
01473
01474
01475
01476
01477 void on_mushroomText_textEdited(const QString &text);
01478
01479
01480
01481
01482
01483
01484 void on_nectarText_textEdited(const QString &text);
01485
01486
01487
01488
01489
01490
01491 void on_neutronBladeCheck_stateChanged(int state);
01492
01493
01494
01495
01496
01497
01498 void on_neutronBladeSpinner_valueChanged(int value);
01499
01500
01501
01502
01503
01504
01505 void on_neutronBladeText_textEdited(const QString &text);
01506
01507
01508
01509
01510
01511
01512 void on_nitroCheck_stateChanged(int state);
01513
01514
01515
01516
01517
01518
01519 void on_nitroSpinner_valueChanged(int value);
01520
01521
01522
01523
01524
01525
01526 void on_nitroText_textEdited(const QString &text);
01527
01528
01529
01530
01531
01532
01533 void on_obsidianHelmText_textEdited(const QString &text);
01534
01535
01536
01537
01538
01539
01540 void on_oilText_textEdited(const QString &text);
01541
01542
01543
01544
01545
01546
01547 void on_oldReliableText_textEdited(const QString &text);
01548
01549
01550
01551
01552
01553
01554 void on_oneUpCheck_stateChanged(int state);
01555
01556
01557
01558
01559
01560
01561 void on_oneUpSpinner_valueChanged(int value);
01562
01563
01564
01565
01566
01567
01568 void on_oneUpText_textEdited(const QString &text);
01569
01570
01571
01572
01573
01574
01575 void on_oracleBoneCheck_stateChanged(int state);
01576
01577
01578
01579
01580
01581
01582 void on_particleBombText_textEdited(const QString &text);
01583
01584
01585
01586
01587
01588
01589 void on_perfumeText_textEdited(const QString &text);
01590
01591
01592
01593
01594
01595
01596 void on_petalText_textEdited(const QString &text);
01597
01598
01599
01600
01601
01602
01603 void on_pixieDustText_textEdited(const QString &text);
01604
01605
01606
01607
01608
01609
01610 void on_protectorRingText_textEdited(const QString &text);
01611
01612
01613
01614
01615
01616
01617 void on_reflectCheck_stateChanged(int state);
01618
01619
01620
01621
01622
01623
01624 void on_reflectSpinner_valueChanged(int value);
01625
01626
01627
01628
01629
01630
01631 void on_reflectText_textEdited(const QString &text);
01632
01633
01634
01635
01636
01637
01638 void on_regrowthCheck_stateChanged(int state);
01639
01640
01641
01642
01643
01644
01645 void on_regrowthSpinner_valueChanged(int value);
01646
01647
01648
01649
01650
01651
01652 void on_regrowthText_textEdited(const QString &text);
01653
01654
01655
01656
01657
01658
01659 void on_revealerCheck_stateChanged(int state);
01660
01661
01662
01663
01664
01665
01666 void on_revealerSpinner_valueChanged(int value);
01667
01668
01669
01670
01671
01672
01673 void on_revealerText_textEdited(const QString &text);
01674
01675
01676
01677
01678
01679
01680 void on_reviveCheck_stateChanged(int state);
01681
01682
01683
01684
01685
01686
01687 void on_reviveSpinner_valueChanged(int value);
01688
01689
01690
01691
01692
01693
01694 void on_reviveText_textEdited(const QString &text);
01695
01696
01697
01698
01699
01700
01701 void on_riceText_textEdited(const QString &text);
01702
01703
01704
01705
01706
01707
01708 void on_rootText_textEdited(const QString &text);
01709
01710
01711
01712
01713
01714
01715 void on_rubyHeartCheck_stateChanged(int state);
01716
01717
01718
01719
01720
01721
01722 void on_serpentBracerText_textEdited(const QString &text);
01723
01724
01725
01726
01727
01728
01729 void on_shellHatText_textEdited(const QString &text);
01730
01731
01732
01733
01734
01735
01736 void on_shellPlateText_textEdited(const QString &text);
01737
01738
01739
01740
01741
01742
01743 void on_shiningArmorText_textEdited(const QString &text);
01744
01745
01746
01747
01748
01749
01750 void on_silverMailText_textEdited(const QString &text);
01751
01752
01753
01754
01755
01756
01757 void on_silverSheathCheck_stateChanged(int state);
01758
01759
01760
01761
01762
01763
01764 void on_slowBurnCheck_stateChanged(int state);
01765
01766
01767
01768
01769
01770
01771 void on_slowBurnSpinner_valueChanged(int value);
01772
01773
01774
01775
01776
01777
01778 void on_slowBurnText_textEdited(const QString &text);
01779
01780
01781
01782
01783
01784
01785 void on_souvenirSpoonText_textEdited(const QString &text);
01786
01787
01788
01789
01790
01791
01792 void on_speedCheck_stateChanged(int state);
01793
01794
01795
01796
01797
01798
01799 void on_speedSpinner_valueChanged(int value);
01800
01801
01802
01803
01804
01805
01806 void on_speedText_textEdited(const QString &text);
01807
01808
01809
01810
01811
01812
01813 void on_spiceText_textEdited(const QString &text);
01814
01815
01816
01817
01818
01819
01820 void on_spidersClawCheck_stateChanged(int state);
01821
01822
01823
01824
01825
01826
01827 void on_spidersClawSpinner_valueChanged(int value);
01828
01829
01830
01831
01832
01833
01834 void on_spidersClawText_textEdited(const QString &text);
01835
01836
01837
01838
01839
01840
01841 void on_spikyCollarText_textEdited(const QString &text);
01842
01843
01844
01845
01846
01847
01848 void on_spotsCollarText_textEdited(const QString &text);
01849
01850
01851
01852
01853
01854
01855 void on_staffOfLifeCheck_stateChanged(int state);
01856
01857
01858
01859
01860
01861
01862 void on_stingCheck_stateChanged(int state);
01863
01864
01865
01866
01867
01868
01869 void on_stingSpinner_valueChanged(int value);
01870
01871
01872
01873
01874
01875
01876 void on_stingText_textEdited(const QString &text);
01877
01878
01879
01880
01881
01882
01883 void on_stoneVestText_textEdited(const QString &text);
01884
01885
01886
01887
01888
01889
01890 void on_stopCheck_stateChanged(int state);
01891
01892
01893
01894
01895
01896
01897 void on_stopSpinner_valueChanged(int value);
01898
01899
01900
01901
01902
01903
01904 void on_stopText_textEdited(const QString &text);
01905
01906
01907
01908
01909
01910
01911 void on_sunStoneCheck_stateChanged(int state);
01912
01913
01914
01915
01916
01917
01918 void on_superHealCheck_stateChanged(int state);
01919
01920
01921
01922
01923
01924
01925 void on_superHealSpinner_valueChanged(int value);
01926
01927
01928
01929
01930
01931
01932 void on_superHealText_textEdited(const QString &text);
01933
01934
01935
01936
01937
01938
01939 void on_talonsText_textEdited(const QString &text);
01940
01941
01942
01943
01944
01945
01946 void on_tapestryText_textEdited(const QString &text);
01947
01948
01949
01950
01951
01952
01953 void on_thugsCloakCheck_stateChanged(int state);
01954
01955
01956
01957
01958
01959
01960 void on_thunderBallText_textEdited(const QString &text);
01961
01962
01963
01964
01965
01966
01967 void on_ticketForExhibitionText_textEdited(const QString &text);
01968
01969
01970
01971
01972
01973
01974 void on_titaniumVestText_textEdited(const QString &text);
01975
01976
01977
01978
01979
01980
01981 void on_titansCrownText_textEdited(const QString &text);
01982
01983
01984
01985
01986
01987
01988 void on_vineBraceletText_textEdited(const QString &text);
01989
01990
01991
01992
01993
01994
01995 void on_vinegarText_textEdited(const QString &text);
01996
01997
01998
01999
02000
02001
02002 void on_virtualGloveText_textEdited(const QString &text);
02003
02004
02005
02006
02007
02008
02009 void on_virtualVestText_textEdited(const QString &text);
02010
02011
02012
02013
02014
02015
02016 void on_waterText_textEdited(const QString &text);
02017
02018
02019
02020
02021
02022
02023 void on_waxText_textEdited(const QString &text);
02024
02025
02026
02027
02028
02029
02030 void on_wingsText_textEdited(const QString &text);
02031
02032
02033
02034
02035
02036
02037 void on_wizardsCoinCheck_stateChanged(int state);
02038
02039 protected:
02040
02041
02042
02043
02044
02045
02046 void closeEvent(QCloseEvent *event);
02047
02048
02049
02050
02051
02052
02053
02054 void dragEnterEvent(QDragEnterEvent *event);
02055
02056
02057
02058
02059
02060
02061
02062 void dropEvent(QDropEvent *event);
02063
02064 public:
02065
02066
02067
02068 MainWindow();
02069
02070
02071
02072
02073 void show();
02074 };
02075
02076 inline void MainWindow::on_acidRainCheck_stateChanged(int state)
02077 { setAlchemy(SF_ACIDRAIN, state); }
02078 inline void MainWindow::on_acidRainSpinner_valueChanged(int value)
02079 { setAlchemyLevelMajor(SF_ACIDRAIN, value); }
02080 inline void MainWindow::on_acidRainText_textEdited(const QString &text)
02081 { setAlchemyLevelMinor(SF_ACIDRAIN, text); }
02082
02083 inline void MainWindow::on_acornText_textEdited(const QString &text)
02084 { setIngredient(SF_ACORN, text); }
02085
02086 inline void MainWindow::on_annihilationAmuletText_textEdited(const QString &text)
02087 { setTradeGood(SF_ANNIHILATIONAMULET, text); }
02088
02089 inline void MainWindow::on_armorPolishCheck_stateChanged(int state)
02090 { setCharm(SF_ARMORPOLISH, state); }
02091
02092 inline void MainWindow::on_ashText_textEdited(const QString &text)
02093 { setIngredient(SF_ASH, text); }
02094
02095 inline void MainWindow::on_atlasCheck_stateChanged(int state)
02096 { setAlchemy(SF_ATLAS, state); }
02097 inline void MainWindow::on_atlasSpinner_valueChanged(int value)
02098 { setAlchemyLevelMajor(SF_ATLAS, value); }
02099 inline void MainWindow::on_atlasText_textEdited(const QString &text)
02100 { setAlchemyLevelMinor(SF_ATLAS, text); }
02101
02102 inline void MainWindow::on_atlasMedallionText_textEdited(const QString &text)
02103 { setIngredient(SF_ATLASMEDALLION, text); }
02104
02105 inline void MainWindow::on_atomSmasherCheck_stateChanged(int state)
02106 { setWeapon(SF_ATOMSMASHER, state); }
02107 inline void MainWindow::on_atomSmasherSpinner_valueChanged(int value)
02108 { setWeaponLevelMajor(SF_ATOMSMASHER, value); }
02109 inline void MainWindow::on_atomSmasherText_textEdited(const QString &text)
02110 { setWeaponLevelMinor(SF_ATOMSMASHER, text); }
02111
02112 inline void MainWindow::on_barrierCheck_stateChanged(int state)
02113 { setAlchemy(SF_BARRIER, state); }
02114 inline void MainWindow::on_barrierSpinner_valueChanged(int value)
02115 { setAlchemyLevelMajor(SF_BARRIER, value); }
02116 inline void MainWindow::on_barrierText_textEdited(const QString &text)
02117 { setAlchemyLevelMinor(SF_BARRIER, text); }
02118
02119 inline void MainWindow::on_bazookaCheck_stateChanged(int state)
02120 { setWeapon(SF_BAZOOKA, state); }
02121
02122 inline void MainWindow::on_beadsText_textEdited(const QString &text)
02123 { setTradeGood(SF_BEADS, text); }
02124
02125 inline void MainWindow::on_boneText_textEdited(const QString &text)
02126 { setIngredient(SF_BONE, text); }
02127
02128 inline void MainWindow::on_boneCrusherCheck_stateChanged(int state)
02129 { setWeapon(SF_BONECRUSHER, state); }
02130 inline void MainWindow::on_boneCrusherSpinner_valueChanged(int value)
02131 { setWeaponLevelMajor(SF_BONECRUSHER, value); }
02132 inline void MainWindow::on_boneCrusherText_textEdited(const QString &text)
02133 { setWeaponLevelMinor(SF_BONECRUSHER, text); }
02134
02135 inline void MainWindow::on_brainstormText_textEdited(const QString &text)
02136 { setItem(SF_BRAINSTORM, text); }
02137
02138 inline void MainWindow::on_brimstoneText_textEdited(const QString &text)
02139 { setIngredient(SF_BRIMSTONE, text); }
02140
02141 inline void MainWindow::on_bronzeArmorText_textEdited(const QString &text)
02142 { setItem(SF_BRONZEARMOR, text); }
02143
02144 inline void MainWindow::on_bronzeAxeCheck_stateChanged(int state)
02145 { setWeapon(SF_BRONZEAXE, state); }
02146 inline void MainWindow::on_bronzeAxeSpinner_valueChanged(int value)
02147 { setWeaponLevelMajor(SF_BRONZEAXE, value); }
02148 inline void MainWindow::on_bronzeAxeText_textEdited(const QString &text)
02149 { setWeaponLevelMinor(SF_BRONZEAXE, text); }
02150
02151 inline void MainWindow::on_bronzeGauntletText_textEdited(const QString &text)
02152 { setItem(SF_BRONZEGAUNTLET, text); }
02153 inline void MainWindow::on_bronzeHelmetText_textEdited(const QString &text)
02154 { setItem(SF_BRONZEHELMET, text); }
02155
02156 inline void MainWindow::on_bronzeSpearCheck_stateChanged(int state)
02157 { setWeapon(SF_BRONZESPEAR, state); }
02158 inline void MainWindow::on_bronzeSpearSpinner_valueChanged(int value)
02159 { setWeaponLevelMajor(SF_BRONZESPEAR, value); }
02160 inline void MainWindow::on_bronzeSpearText_textEdited(const QString &text)
02161 { setWeaponLevelMinor(SF_BRONZESPEAR, text); }
02162
02163 inline void MainWindow::on_callBeadText_textEdited(const QString &text)
02164 { setItem(SF_CALLBEAD, text); }
02165
02166 inline void MainWindow::on_callUpCheck_stateChanged(int state)
02167 { setAlchemy(SF_CALLUP, state); }
02168 inline void MainWindow::on_callUpSpinner_valueChanged(int value)
02169 { setAlchemyLevelMajor(SF_CALLUP, value); }
02170 inline void MainWindow::on_callUpText_textEdited(const QString &text)
02171 { setAlchemyLevelMinor(SF_CALLUP, text); }
02172
02173 inline void MainWindow::on_centurionCapeText_textEdited(const QString &text)
02174 { setItem(SF_CENTURIONCAPE, text); }
02175 inline void MainWindow::on_centurionHelmText_textEdited(const QString &text)
02176 { setItem(SF_CENTURIONHELM, text); }
02177
02178 inline void MainWindow::on_ceramicPotText_textEdited(const QString &text)
02179 { setTradeGood(SF_CERAMICPOT, text); }
02180 inline void MainWindow::on_chickenText_textEdited(const QString &text)
02181 { setTradeGood(SF_CHICKEN, text); }
02182
02183 inline void MainWindow::on_chocoboEggCheck_stateChanged(int state)
02184 { setCharm(SF_CHOCOBOEGG, state); }
02185
02186 inline void MainWindow::on_clawGuardText_textEdited(const QString &text)
02187 { setItem(SF_CLAWGUARD, text); }
02188
02189 inline void MainWindow::on_clayText_textEdited(const QString &text)
02190 { setIngredient(SF_CLAY, text); }
02191
02192 inline void MainWindow::on_corrosionCheck_stateChanged(int state)
02193 { setAlchemy(SF_CORROSION, state); }
02194 inline void MainWindow::on_corrosionSpinner_valueChanged(int value)
02195 { setAlchemyLevelMajor(SF_CORROSION, value); }
02196 inline void MainWindow::on_corrosionText_textEdited(const QString &text)
02197 { setAlchemyLevelMinor(SF_CORROSION, text); }
02198
02199 inline void MainWindow::on_creditsText_textEdited(const QString &text)
02200 { setMoney(SF_CREDITS, text); }
02201
02202 inline void MainWindow::on_crusaderSwordCheck_stateChanged(int state)
02203 { setWeapon(SF_CRUSADERSWORD, state); }
02204 inline void MainWindow::on_crusaderSwordSpinner_valueChanged(int value)
02205 { setWeaponLevelMajor(SF_CRUSADERSWORD, value); }
02206 inline void MainWindow::on_crusaderSwordText_textEdited(const QString &text)
02207 { setWeaponLevelMinor(SF_CRUSADERSWORD, text); }
02208
02209 inline void MainWindow::on_crushCheck_stateChanged(int state)
02210 { setAlchemy(SF_CRUSH, state); }
02211 inline void MainWindow::on_crushSpinner_valueChanged(int value)
02212 { setAlchemyLevelMajor(SF_CRUSH, value); }
02213 inline void MainWindow::on_crushText_textEdited(const QString &text)
02214 { setAlchemyLevelMinor(SF_CRUSH, text); }
02215
02216 inline void MainWindow::on_cryoBlastText_textEdited(const QString &text)
02217 { setItem(SF_CRYOBLAST, text); }
02218
02219 inline void MainWindow::on_crystalText_textEdited(const QString &text)
02220 { setIngredient(SF_CRYSTAL, text); }
02221
02222 inline void MainWindow::on_cureCheck_stateChanged(int state)
02223 { setAlchemy(SF_CURE, state); }
02224 inline void MainWindow::on_cureSpinner_valueChanged(int value)
02225 { setAlchemyLevelMajor(SF_CURE, value); }
02226 inline void MainWindow::on_cureText_textEdited(const QString &text)
02227 { setAlchemyLevelMinor(SF_CURE, text); }
02228
02229 inline void MainWindow::on_cybergloveText_textEdited(const QString &text)
02230 { setItem(SF_CYBERGLOVE, text); }
02231
02232 inline void MainWindow::on_defendCheck_stateChanged(int state)
02233 { setAlchemy(SF_DEFEND, state); }
02234 inline void MainWindow::on_defendSpinner_valueChanged(int value)
02235 { setAlchemyLevelMajor(SF_DEFEND, value); }
02236 inline void MainWindow::on_defendText_textEdited(const QString &text)
02237 { setAlchemyLevelMinor(SF_DEFEND, text); }
02238
02239 inline void MainWindow::on_defenderCollarText_textEdited(const QString &text)
02240 { setItem(SF_DEFENDERCOLLAR, text); }
02241 inline void MainWindow::on_dinoHelmText_textEdited(const QString &text)
02242 { setItem(SF_DINOHELM, text); }
02243 inline void MainWindow::on_dinoSkinText_textEdited(const QString &text)
02244 { setItem(SF_DINOSKIN, text); }
02245 inline void MainWindow::on_dogBiscuitText_textEdited(const QString &text)
02246 { setItem(SF_DOGBISCUIT, text); }
02247
02248 inline void MainWindow::on_doubleDrainCheck_stateChanged(int state)
02249 { setAlchemy(SF_DOUBLEDRAIN, state); }
02250 inline void MainWindow::on_doubleDrainSpinner_valueChanged(int value)
02251 { setAlchemyLevelMajor(SF_DOUBLEDRAIN, value); }
02252 inline void MainWindow::on_doubleDrainText_textEdited(const QString &text)
02253 { setAlchemyLevelMinor(SF_DOUBLEDRAIN, text); }
02254
02255 inline void MainWindow::on_dragonHelmText_textEdited(const QString &text)
02256 { setItem(SF_DRAGONHELM, text); }
02257 inline void MainWindow::on_dragonsClawText_textEdited(const QString &text)
02258 { setItem(SF_DRAGONSCLAW, text); }
02259
02260 inline void MainWindow::on_drainCheck_stateChanged(int state)
02261 { setAlchemy(SF_DRAIN, state); }
02262 inline void MainWindow::on_drainSpinner_valueChanged(int value)
02263 { setAlchemyLevelMajor(SF_DRAIN, value); }
02264 inline void MainWindow::on_drainText_textEdited(const QString &text)
02265 { setAlchemyLevelMinor(SF_DRAIN, text); }
02266
02267 inline void MainWindow::on_dryIceText_textEdited(const QString &text)
02268 { setIngredient(SF_DRYICE, text); }
02269
02270 inline void MainWindow::on_energizeCheck_stateChanged(int state)
02271 { setAlchemy(SF_ENERGIZE, state); }
02272 inline void MainWindow::on_energizeSpinner_valueChanged(int value)
02273 { setAlchemyLevelMajor(SF_ENERGIZE, value); }
02274 inline void MainWindow::on_energizeText_textEdited(const QString &text)
02275 { setAlchemyLevelMinor(SF_ENERGIZE, text); }
02276
02277 inline void MainWindow::on_escapeCheck_stateChanged(int state)
02278 { setAlchemy(SF_ESCAPE, state); }
02279 inline void MainWindow::on_escapeSpinner_valueChanged(int value)
02280 { setAlchemyLevelMajor(SF_ESCAPE, value); }
02281 inline void MainWindow::on_escapeText_textEdited(const QString &text)
02282 { setAlchemyLevelMinor(SF_ESCAPE, text); }
02283
02284 inline void MainWindow::on_essenceText_textEdited(const QString &text)
02285 { setItem(SF_ESSENCE, text); }
02286
02287 inline void MainWindow::on_ethanolText_textEdited(const QString &text)
02288 { setIngredient(SF_ETHANOL, text); }
02289
02290 inline void MainWindow::on_explosionCheck_stateChanged(int state)
02291 { setAlchemy(SF_EXPLOSION, state); }
02292 inline void MainWindow::on_explosionSpinner_valueChanged(int value)
02293 { setAlchemyLevelMajor(SF_EXPLOSION, value); }
02294 inline void MainWindow::on_explosionText_textEdited(const QString &text)
02295 { setAlchemyLevelMinor(SF_EXPLOSION, text); }
02296
02297 inline void MainWindow::on_featherText_textEdited(const QString &text)
02298 { setIngredient(SF_FEATHER, text); }
02299
02300 inline void MainWindow::on_fileExit_triggered(bool)
02301 { close(); }
02302
02303 inline void MainWindow::on_fireballCheck_stateChanged(int state)
02304 { setAlchemy(SF_FIREBALL, state); }
02305 inline void MainWindow::on_fireballSpinner_valueChanged(int value)
02306 { setAlchemyLevelMajor(SF_FIREBALL, value); }
02307 inline void MainWindow::on_fireballText_textEdited(const QString &text)
02308 { setAlchemyLevelMinor(SF_FIREBALL, text); }
02309
02310 inline void MainWindow::on_firePowerCheck_stateChanged(int state)
02311 { setAlchemy(SF_FIREPOWER, state); }
02312 inline void MainWindow::on_firePowerSpinner_valueChanged(int value)
02313 { setAlchemyLevelMajor(SF_FIREPOWER, value); }
02314 inline void MainWindow::on_firePowerText_textEdited(const QString &text)
02315 { setAlchemyLevelMinor(SF_FIREPOWER, text); }
02316
02317 inline void MainWindow::on_flashCheck_stateChanged(int state)
02318 { setAlchemy(SF_FLASH, state); }
02319 inline void MainWindow::on_flashSpinner_valueChanged(int value)
02320 { setAlchemyLevelMajor(SF_FLASH, value); }
02321 inline void MainWindow::on_flashText_textEdited(const QString &text)
02322 { setAlchemyLevelMinor(SF_FLASH, text); }
02323
02324 inline void MainWindow::on_forceFieldCheck_stateChanged(int state)
02325 { setAlchemy(SF_FORCEFIELD, state); }
02326 inline void MainWindow::on_forceFieldSpinner_valueChanged(int value)
02327 { setAlchemyLevelMajor(SF_FORCEFIELD, value); }
02328 inline void MainWindow::on_forceFieldText_textEdited(const QString &text)
02329 { setAlchemyLevelMinor(SF_FORCEFIELD, text); }
02330
02331 inline void MainWindow::on_gameGame1_triggered(bool)
02332 { setGame(0); }
02333 inline void MainWindow::on_gameGame2_triggered(bool)
02334 { setGame(1); }
02335 inline void MainWindow::on_gameGame3_triggered(bool)
02336 { setGame(2); }
02337 inline void MainWindow::on_gameGame4_triggered(bool)
02338 { setGame(3); }
02339
02340 inline void MainWindow::on_gladiatorSwordCheck_stateChanged(int state)
02341 { setWeapon(SF_GLADIATORSWORD, state); }
02342 inline void MainWindow::on_gladiatorSwordSpinner_valueChanged(int value)
02343 { setWeaponLevelMajor(SF_GLADIATORSWORD, value); }
02344 inline void MainWindow::on_gladiatorSwordText_textEdited(const QString &text)
02345 { setWeaponLevelMinor(SF_GLADIATORSWORD, text); }
02346
02347 inline void MainWindow::on_glovesOfRaText_textEdited(const QString &text)
02348 { setItem(SF_GLOVESOFRA, text); }
02349
02350 inline void MainWindow::on_goldCoinsText_textEdited(const QString &text)
02351 { setMoney(SF_GOLDCOINS, text); }
02352
02353 inline void MainWindow::on_goldPlatedVestText_textEdited(const QString &text)
02354 { setItem(SF_GOLDPLATEDVEST, text); }
02355
02356 inline void MainWindow::on_goldenJackalText_textEdited(const QString &text)
02357 { setTradeGood(SF_GOLDENJACKAL, text); }
02358
02359 inline void MainWindow::on_grassHatText_textEdited(const QString &text)
02360 { setItem(SF_GRASSHAT, text); }
02361 inline void MainWindow::on_grassVestText_textEdited(const QString &text)
02362 { setItem(SF_GRASSVEST, text); }
02363
02364 inline void MainWindow::on_greaseText_textEdited(const QString &text)
02365 { setIngredient(SF_GREASE, text); }
02366 inline void MainWindow::on_gunpowderText_textEdited(const QString &text)
02367 { setIngredient(SF_GUNPOWDER, text); }
02368
02369 inline void MainWindow::on_hardBallCheck_stateChanged(int state)
02370 { setAlchemy(SF_HARDBALL, state); }
02371 inline void MainWindow::on_hardBallSpinner_valueChanged(int value)
02372 { setAlchemyLevelMajor(SF_HARDBALL, value); }
02373 inline void MainWindow::on_hardBallText_textEdited(const QString &text)
02374 { setAlchemyLevelMinor(SF_HARDBALL, text); }
02375
02376 inline void MainWindow::on_healCheck_stateChanged(int state)
02377 { setAlchemy(SF_HEAL, state); }
02378 inline void MainWindow::on_healSpinner_valueChanged(int value)
02379 { setAlchemyLevelMajor(SF_HEAL, value); }
02380 inline void MainWindow::on_healText_textEdited(const QString &text)
02381 { setAlchemyLevelMinor(SF_HEAL, text); }
02382
02383 inline void MainWindow::on_honeyText_textEdited(const QString &text)
02384 { setItem(SF_HONEY, text); }
02385
02386 inline void MainWindow::on_hornSpearCheck_stateChanged(int state)
02387 { setWeapon(SF_HORNSPEAR, state); }
02388 inline void MainWindow::on_hornSpearSpinner_valueChanged(int value)
02389 { setWeaponLevelMajor(SF_HORNSPEAR, value); }
02390 inline void MainWindow::on_hornSpearText_textEdited(const QString &text)
02391 { setWeaponLevelMinor(SF_HORNSPEAR, text); }
02392
02393 inline void MainWindow::on_insectIncenseCheck_stateChanged(int state)
02394 { setCharm(SF_INSECTINCENSE, state); }
02395
02396 inline void MainWindow::on_ironText_textEdited(const QString &text)
02397 { setIngredient(SF_IRON, text); }
02398
02399 inline void MainWindow::on_ironBracerText_textEdited(const QString &text)
02400 { setItem(SF_IRONBRACER, text); }
02401
02402 inline void MainWindow::on_jadeDiskCheck_stateChanged(int state)
02403 { setCharm(SF_JADEDISK, state); }
02404 inline void MainWindow::on_jaguarRingCheck_stateChanged(int state)
02405 { setCharm(SF_JAGUARRING, state); }
02406
02407 inline void MainWindow::on_jeweledScarabText_textEdited(const QString &text)
02408 { setTradeGood(SF_JEWELEDSCARAB, text); }
02409
02410 inline void MainWindow::on_jewelsText_textEdited(const QString &text)
02411 { setMoney(SF_JEWELS, text); }
02412
02413 inline void MainWindow::on_knightBasherCheck_stateChanged(int state)
02414 { setWeapon(SF_KNIGHTBASHER, state); }
02415 inline void MainWindow::on_knightBasherSpinner_valueChanged(int value)
02416 { setWeaponLevelMajor(SF_KNIGHTBASHER, value); }
02417 inline void MainWindow::on_knightBasherText_textEdited(const QString &text)
02418 { setWeaponLevelMinor(SF_KNIGHTBASHER, text); }
02419
02420 inline void MainWindow::on_knightsHelmText_textEdited(const QString &text)
02421 { setItem(SF_KNIGHTSHELM, text); }
02422
02423 inline void MainWindow::on_lanceAlchemyCheck_stateChanged(int state)
02424 { setAlchemy(SF_LANCEALCHEMY, state); }
02425 inline void MainWindow::on_lanceAlchemySpinner_valueChanged(int value)
02426 { setAlchemyLevelMajor(SF_LANCEALCHEMY, value); }
02427 inline void MainWindow::on_lanceAlchemyText_textEdited(const QString &text)
02428 { setAlchemyLevelMinor(SF_LANCEALCHEMY, text); }
02429
02430 inline void MainWindow::on_lanceWeaponCheck_stateChanged(int state)
02431 { setWeapon(SF_LANCEWEAPON, state); }
02432 inline void MainWindow::on_lanceWeaponSpinner_valueChanged(int value)
02433 { setWeaponLevelMajor(SF_LANCEWEAPON, value); }
02434 inline void MainWindow::on_lanceWeaponText_textEdited(const QString &text)
02435 { setWeaponLevelMinor(SF_LANCEWEAPON, text); }
02436
02437 inline void MainWindow::on_laserLanceCheck_stateChanged(int state)
02438 { setWeapon(SF_LASERLANCE, state); }
02439 inline void MainWindow::on_laserLanceSpinner_valueChanged(int value)
02440 { setWeaponLevelMajor(SF_LASERLANCE, value); }
02441 inline void MainWindow::on_laserLanceText_textEdited(const QString &text)
02442 { setWeaponLevelMinor(SF_LASERLANCE, text); }
02443
02444 inline void MainWindow::on_leatherCollarText_textEdited(const QString &text)
02445 { setItem(SF_LEATHERCOLLAR, text); }
02446
02447 inline void MainWindow::on_levitateCheck_stateChanged(int state)
02448 { setAlchemy(SF_LEVITATE, state); }
02449 inline void MainWindow::on_levitateSpinner_valueChanged(int value)
02450 { setAlchemyLevelMajor(SF_LEVITATE, value); }
02451 inline void MainWindow::on_levitateText_textEdited(const QString &text)
02452 { setAlchemyLevelMinor(SF_LEVITATE, text); }
02453
02454 inline void MainWindow::on_lightningHelmText_textEdited(const QString &text)
02455 { setItem(SF_LIGHTNINGHELM, text); }
02456
02457 inline void MainWindow::on_lightningStormCheck_stateChanged(int state)
02458 { setAlchemy(SF_LIGHTNINGSTORM, state); }
02459 inline void MainWindow::on_lightningStormSpinner_valueChanged(int value)
02460 { setAlchemyLevelMajor(SF_LIGHTNINGSTORM, value); }
02461 inline void MainWindow::on_lightningStormText_textEdited(const QString &text)
02462 { setAlchemyLevelMinor(SF_LIGHTNINGSTORM, text); }
02463
02464 inline void MainWindow::on_limestoneText_textEdited(const QString &text)
02465 { setIngredient(SF_LIMESTONE, text); }
02466
02467 inline void MainWindow::on_limestoneTabletText_textEdited(const QString &text)
02468 { setTradeGood(SF_LIMESTONETABLET, text); }
02469
02470 inline void MainWindow::on_magicGourdCheck_stateChanged(int state)
02471 { setCharm(SF_MAGICGOURD, state); }
02472
02473 inline void MainWindow::on_magiciansRingText_textEdited(const QString &text)
02474 { setItem(SF_MAGICIANSRING, text); }
02475 inline void MainWindow::on_magnaMailText_textEdited(const QString &text)
02476 { setItem(SF_MAGNAMAIL, text); }
02477 inline void MainWindow::on_mammothGuardText_textEdited(const QString &text)
02478 { setItem(SF_MAMMOTHGUARD, text); }
02479
02480 inline void MainWindow::on_meteoriteText_textEdited(const QString &text)
02481 { setIngredient(SF_METEORITE, text); }
02482
02483 inline void MainWindow::on_miracleCureCheck_stateChanged(int state)
02484 { setAlchemy(SF_MIRACLECURE, state); }
02485 inline void MainWindow::on_miracleCureSpinner_valueChanged(int value)
02486 { setAlchemyLevelMajor(SF_MIRACLECURE, value); }
02487 inline void MainWindow::on_miracleCureText_textEdited(const QString &text)
02488 { setAlchemyLevelMinor(SF_MIRACLECURE, text); }
02489
02490 inline void MainWindow::on_moxaStickCheck_stateChanged(int state)
02491 { setCharm(SF_MOXASTICK, state); }
02492
02493 inline void MainWindow::on_mudPepperText_textEdited(const QString &text)
02494 { setIngredient(SF_MUDPEPPER, text); }
02495 inline void MainWindow::on_mushroomText_textEdited(const QString &text)
02496 { setIngredient(SF_MUSHROOM, text); }
02497
02498 inline void MainWindow::on_nectarText_textEdited(const QString &text)
02499 { setItem(SF_NECTAR, text); }
02500
02501 inline void MainWindow::on_neutronBladeCheck_stateChanged(int state)
02502 { setWeapon(SF_NEUTRONBLADE, state); }
02503 inline void MainWindow::on_neutronBladeSpinner_valueChanged(int value)
02504 { setWeaponLevelMajor(SF_NEUTRONBLADE, value); }
02505 inline void MainWindow::on_neutronBladeText_textEdited(const QString &text)
02506 { setWeaponLevelMinor(SF_NEUTRONBLADE, text); }
02507
02508 inline void MainWindow::on_nitroCheck_stateChanged(int state)
02509 { setAlchemy(SF_NITRO, state); }
02510 inline void MainWindow::on_nitroSpinner_valueChanged(int value)
02511 { setAlchemyLevelMajor(SF_NITRO, value); }
02512 inline void MainWindow::on_nitroText_textEdited(const QString &text)
02513 { setAlchemyLevelMinor(SF_NITRO, text); }
02514
02515 inline void MainWindow::on_obsidianHelmText_textEdited(const QString &text)
02516 { setItem(SF_OBSIDIANHELM, text); }
02517 inline void MainWindow::on_oldReliableText_textEdited(const QString &text)
02518 { setItem(SF_OLDRELIABLE, text); }
02519
02520 inline void MainWindow::on_oneUpCheck_stateChanged(int state)
02521 { setAlchemy(SF_ONEUP, state); }
02522 inline void MainWindow::on_oneUpSpinner_valueChanged(int value)
02523 { setAlchemyLevelMajor(SF_ONEUP, value); }
02524 inline void MainWindow::on_oneUpText_textEdited(const QString &text)
02525 { setAlchemyLevelMinor(SF_ONEUP, text); }
02526
02527 inline void MainWindow::on_oilText_textEdited(const QString &text)
02528 { setIngredient(SF_OIL, text); }
02529
02530 inline void MainWindow::on_oracleBoneCheck_stateChanged(int state)
02531 { setCharm(SF_ORACLEBONE, state); }
02532
02533 inline void MainWindow::on_particleBombText_textEdited(const QString &text)
02534 { setItem(SF_PARTICLEBOMB, text); }
02535
02536 inline void MainWindow::on_perfumeText_textEdited(const QString &text)
02537 { setTradeGood(SF_PERFUME, text); }
02538
02539 inline void MainWindow::on_petalText_textEdited(const QString &text)
02540 { setItem(SF_PETAL, text); }
02541 inline void MainWindow::on_pixieDustText_textEdited(const QString &text)
02542 { setItem(SF_PIXIEDUST, text); }
02543 inline void MainWindow::on_protectorRingText_textEdited(const QString &text)
02544 { setItem(SF_PROTECTORRING, text); }
02545
02546 inline void MainWindow::on_reflectCheck_stateChanged(int state)
02547 { setAlchemy(SF_REFLECT, state); }
02548 inline void MainWindow::on_reflectSpinner_valueChanged(int value)
02549 { setAlchemyLevelMajor(SF_REFLECT, value); }
02550 inline void MainWindow::on_reflectText_textEdited(const QString &text)
02551 { setAlchemyLevelMinor(SF_REFLECT, text); }
02552
02553 inline void MainWindow::on_regrowthCheck_stateChanged(int state)
02554 { setAlchemy(SF_REGROWTH, state); }
02555 inline void MainWindow::on_regrowthSpinner_valueChanged(int value)
02556 { setAlchemyLevelMajor(SF_REGROWTH, value); }
02557 inline void MainWindow::on_regrowthText_textEdited(const QString &text)
02558 { setAlchemyLevelMinor(SF_REGROWTH, text); }
02559
02560 inline void MainWindow::on_revealerCheck_stateChanged(int state)
02561 { setAlchemy(SF_REVEALER, state); }
02562 inline void MainWindow::on_revealerSpinner_valueChanged(int value)
02563 { setAlchemyLevelMajor(SF_REVEALER, value); }
02564 inline void MainWindow::on_revealerText_textEdited(const QString &text)
02565 { setAlchemyLevelMinor(SF_REVEALER, text); }
02566
02567 inline void MainWindow::on_reviveCheck_stateChanged(int state)
02568 { setAlchemy(SF_REVIVE, state); }
02569 inline void MainWindow::on_reviveSpinner_valueChanged(int value)
02570 { setAlchemyLevelMajor(SF_REVIVE, value); }
02571 inline void MainWindow::on_reviveText_textEdited(const QString &text)
02572 { setAlchemyLevelMinor(SF_REVIVE, text); }
02573
02574 inline void MainWindow::on_riceText_textEdited(const QString &text)
02575 { setTradeGood(SF_RICE, text); }
02576
02577 inline void MainWindow::on_rootText_textEdited(const QString &text)
02578 { setIngredient(SF_ROOT, text); }
02579
02580 inline void MainWindow::on_rubyHeartCheck_stateChanged(int state)
02581 { setCharm(SF_RUBYHEART, state); }
02582
02583 inline void MainWindow::on_serpentBracerText_textEdited(const QString &text)
02584 { setItem(SF_SERPENTBRACER, text); }
02585 inline void MainWindow::on_shellHatText_textEdited(const QString &text)
02586 { setItem(SF_SHELLHAT, text); }
02587 inline void MainWindow::on_shellPlateText_textEdited(const QString &text)
02588 { setItem(SF_SHELLPLATE, text); }
02589 inline void MainWindow::on_shiningArmorText_textEdited(const QString &text)
02590 { setItem(SF_SHININGARMOR, text); }
02591 inline void MainWindow::on_silverMailText_textEdited(const QString &text)
02592 { setItem(SF_SILVERMAIL, text); }
02593
02594 inline void MainWindow::on_silverSheathCheck_stateChanged(int state)
02595 { setCharm(SF_SILVERSHEATH, state); }
02596
02597 inline void MainWindow::on_slowBurnCheck_stateChanged(int state)
02598 { setAlchemy(SF_SLOWBURN, state); }
02599 inline void MainWindow::on_slowBurnSpinner_valueChanged(int value)
02600 { setAlchemyLevelMajor(SF_SLOWBURN, value); }
02601 inline void MainWindow::on_slowBurnText_textEdited(const QString &text)
02602 { setAlchemyLevelMinor(SF_SLOWBURN, text); }
02603
02604 inline void MainWindow::on_souvenirSpoonText_textEdited(const QString &text)
02605 { setTradeGood(SF_SOUVENIRSPOON, text); }
02606
02607 inline void MainWindow::on_speedCheck_stateChanged(int state)
02608 { setAlchemy(SF_SPEED, state); }
02609 inline void MainWindow::on_speedSpinner_valueChanged(int value)
02610 { setAlchemyLevelMajor(SF_SPEED, value); }
02611 inline void MainWindow::on_speedText_textEdited(const QString &text)
02612 { setAlchemyLevelMinor(SF_SPEED, text); }
02613
02614 inline void MainWindow::on_spiceText_textEdited(const QString &text)
02615 { setTradeGood(SF_SPICE, text); }
02616
02617 inline void MainWindow::on_spidersClawCheck_stateChanged(int state)
02618 { setWeapon(SF_SPIDERSCLAW, state); }
02619 inline void MainWindow::on_spidersClawSpinner_valueChanged(int value)
02620 { setWeaponLevelMajor(SF_SPIDERSCLAW, value); }
02621 inline void MainWindow::on_spidersClawText_textEdited(const QString &text)
02622 { setWeaponLevelMinor(SF_SPIDERSCLAW, text); }
02623
02624 inline void MainWindow::on_spikyCollarText_textEdited(const QString &text)
02625 { setItem(SF_SPIKYCOLLAR, text); }
02626 inline void MainWindow::on_spotsCollarText_textEdited(const QString &text)
02627 { setItem(SF_SPOTSCOLLAR, text); }
02628
02629 inline void MainWindow::on_staffOfLifeCheck_stateChanged(int state)
02630 { setCharm(SF_STAFFOFLIFE, state); }
02631
02632 inline void MainWindow::on_stingCheck_stateChanged(int state)
02633 { setAlchemy(SF_STING, state); }
02634 inline void MainWindow::on_stingSpinner_valueChanged(int value)
02635 { setAlchemyLevelMajor(SF_STING, value); }
02636 inline void MainWindow::on_stingText_textEdited(const QString &text)
02637 { setAlchemyLevelMinor(SF_STING, text); }
02638
02639 inline void MainWindow::on_stoneVestText_textEdited(const QString &text)
02640 { setItem(SF_STONEVEST, text); }
02641
02642 inline void MainWindow::on_stopCheck_stateChanged(int state)
02643 { setAlchemy(SF_STOP, state); }
02644 inline void MainWindow::on_stopSpinner_valueChanged(int value)
02645 { setAlchemyLevelMajor(SF_STOP, value); }
02646 inline void MainWindow::on_stopText_textEdited(const QString &text)
02647 { setAlchemyLevelMinor(SF_STOP, text); }
02648
02649 inline void MainWindow::on_sunStoneCheck_stateChanged(int state)
02650 { setCharm(SF_SUNSTONE, state); }
02651
02652 inline void MainWindow::on_superHealCheck_stateChanged(int state)
02653 { setAlchemy(SF_SUPERHEAL, state); }
02654 inline void MainWindow::on_superHealSpinner_valueChanged(int value)
02655 { setAlchemyLevelMajor(SF_SUPERHEAL, value); }
02656 inline void MainWindow::on_superHealText_textEdited(const QString &text)
02657 { setAlchemyLevelMinor(SF_SUPERHEAL, text); }
02658
02659 inline void MainWindow::on_talonsText_textEdited(const QString &text)
02660 { setMoney(SF_TALONS, text); }
02661
02662 inline void MainWindow::on_tapestryText_textEdited(const QString &text)
02663 { setTradeGood(SF_TAPESTRY, text); }
02664
02665 inline void MainWindow::on_thugsCloakCheck_stateChanged(int state)
02666 { setCharm(SF_THUGSCLOAK, state); }
02667
02668 inline void MainWindow::on_thunderBallText_textEdited(const QString &text)
02669 { setItem(SF_THUNDERBALL, text); }
02670
02671 inline void MainWindow::on_ticketForExhibitionText_textEdited(const QString &text)
02672 { setTradeGood(SF_TICKETFOREXHIBITION, text); }
02673
02674 inline void MainWindow::on_titaniumVestText_textEdited(const QString &text)
02675 { setItem(SF_TITANIUMVEST, text); }
02676 inline void MainWindow::on_titansCrownText_textEdited(const QString &text)
02677 { setItem(SF_TITANSCROWN, text); }
02678 inline void MainWindow::on_vineBraceletText_textEdited(const QString &text)
02679 { setItem(SF_VINEBRACELET, text); }
02680
02681 inline void MainWindow::on_vinegarText_textEdited(const QString &text)
02682 { setIngredient(SF_VINEGAR, text); }
02683
02684 inline void MainWindow::on_virtualGloveText_textEdited(const QString &text)
02685 { setItem(SF_VIRTUALGLOVE, text); }
02686 inline void MainWindow::on_virtualVestText_textEdited(const QString &text)
02687 { setItem(SF_VIRTUALVEST, text); }
02688
02689 inline void MainWindow::on_waterText_textEdited(const QString &text)
02690 { setIngredient(SF_WATER, text); }
02691 inline void MainWindow::on_waxText_textEdited(const QString &text)
02692 { setIngredient(SF_WAX, text); }
02693
02694 inline void MainWindow::on_wingsText_textEdited(const QString &text)
02695 { setItem(SF_WINGS, text); }
02696
02697 inline void MainWindow::on_wizardsCoinCheck_stateChanged(int state)
02698 { setCharm(SF_WIZARDSCOIN, state); }
02699 }
02700
02701 #endif
02702