current | emuWorks::SRAMFile | [private] |
data | emuWorks::SRAMFile | [private] |
file | emuWorks::SRAMFile | [private] |
games | emuWorks::SRAMFile | [private] |
getCurrentGame() | emuWorks::SRAMFile | |
isModified() | emuWorks::SRAMFile | |
isValidGame(int game) | emuWorks::SRAMFile | |
load(wxString &filename) | emuWorks::SRAMFile | [private] |
save() | emuWorks::SRAMFile | |
save(wxString &filename) | emuWorks::SRAMFile | |
setCurrentGame(unsigned int current) | emuWorks::SRAMFile | |
SRAMFile(wxString &filename) | emuWorks::SRAMFile | |
~SRAMFile() | emuWorks::SRAMFile |