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Namespaces |
namespace | emuWorks |
Classes |
class | emuWorks::SaveSlot |
| Class encapsulating a SaveSlot for a Zelda II game. More...
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Defines |
#define | GAME_SIZE 0x32 |
| Game Size.
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#define | LEVEL_OFFSET 0x00 |
| Starting SRAM offset of the experience levels.
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#define | SPELL_OFFSET 0x04 |
| Starting SRAM offset for the spells.
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#define | CONTAINER_OFFSET 0x0C |
| Starting SRAM offset for the containers.
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#define | ITEM_OFFSET 0x0E |
| Starting SRAM offset for the items.
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#define | PALACE_OFFSET 0x16 |
| Starting SRAM offset for the palace seals.
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#define | SEAL_OFFSET 0x1D |
| SRAM offset for the seal count.
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#define | KEYS_OFFSET 0x1C |
| SRAM offset for the keys.
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#define | NAME_OFFSET 0x2A |
| SRAM offset for the name.
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#define | TECHNIQUE_OFFSET 0x1F |
| SRAM offset for the sword techniques.
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#define | PLAY_COUNT_OFFSET 0x28 |
| SRAM offset for the play count.
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#define | TRIFORCE_OFFSET 0x29 |
| SRAM offset for the triforce.
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Enumerations |
enum | emuWorks::Levels { emuWorks::SWORDLEVEL,
emuWorks::MAGICLEVEL,
emuWorks::LIFELEVEL
} |
| the levels of experience More...
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enum | emuWorks::Spells {
emuWorks::SHIELD,
emuWorks::JUMP,
emuWorks::LIFE,
emuWorks::FAIRY,
emuWorks::FIRE,
emuWorks::REFLECT,
emuWorks::SPELL,
emuWorks::THUNDER
} |
| The spells that can be learned. More...
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enum | emuWorks::Containers { emuWorks::MAGICCONTAINER,
emuWorks::LIFECONTAINER
} |
| The containers. More...
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enum | emuWorks::Items {
emuWorks::CANDLE,
emuWorks::GLOVE,
emuWorks::RAFT,
emuWorks::BOOTS,
emuWorks::CROSS,
emuWorks::FLUTE,
emuWorks::MAGICKEY,
emuWorks::HAMMER
} |
| The game items. More...
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enum | emuWorks::Techniques { emuWorks::DOWNWARDTHRUST = 0x10,
emuWorks::UPWARDTHRUST = 0x04
} |
| The sword techniques. More...
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