emuWorks Namespace Reference


Detailed Description

Private namespace used by all emuWorks programs.


Classes

class  GenApp
 The main class. More...
class  SaveSlot
 Class encapsulating a SaveSlot for a Zelda II game. More...
class  SRAMFile
 Class to encapsulate an SRAM file. More...
class  FileDropTarget
 Class implementing a wxFileDropTarget for the MainFrame class. More...
class  MainFrame

Enumerations

enum  Levels { SWORDLEVEL, MAGICLEVEL, LIFELEVEL }
 the levels of experience More...
enum  Spells {
  SHIELD, JUMP, LIFE, FAIRY,
  FIRE, REFLECT, SPELL, THUNDER
}
 The spells that can be learned. More...
enum  Containers { MAGICCONTAINER, LIFECONTAINER }
 The containers. More...
enum  Items {
  CANDLE, GLOVE, RAFT, BOOTS,
  CROSS, FLUTE, MAGICKEY, HAMMER
}
 The game items. More...
enum  Techniques { DOWNWARDTHRUST = 0x10, UPWARDTHRUST = 0x04 }
 The sword techniques. More...


Enumeration Type Documentation

enum emuWorks::Containers

The containers.

Enumerator:
MAGICCONTAINER 
LIFECONTAINER 

Definition at line 76 of file SaveSlot.hh.

enum emuWorks::Items

The game items.

Enumerator:
CANDLE 
GLOVE 
RAFT 
BOOTS 
CROSS 
FLUTE 
MAGICKEY 
HAMMER 

Definition at line 81 of file SaveSlot.hh.

enum emuWorks::Levels

the levels of experience

Enumerator:
SWORDLEVEL 
MAGICLEVEL 
LIFELEVEL 

Definition at line 66 of file SaveSlot.hh.

enum emuWorks::Spells

The spells that can be learned.

Enumerator:
SHIELD 
JUMP 
LIFE 
FAIRY 
FIRE 
REFLECT 
SPELL 
THUNDER 

Definition at line 71 of file SaveSlot.hh.

enum emuWorks::Techniques

The sword techniques.

Enumerator:
DOWNWARDTHRUST 
UPWARDTHRUST 

Definition at line 86 of file SaveSlot.hh.


Generated on Sun Feb 25 03:34:45 2007 for Zelda II SRAM Editor by  doxygen 1.5.1-p1