Classes | |
class | GenApp |
The main class. More... | |
class | SaveSlot |
Class encapsulating a SaveSlot for a Zelda II game. More... | |
class | SRAMFile |
Class to encapsulate an SRAM file. More... | |
class | FileDropTarget |
Class implementing a wxFileDropTarget for the MainFrame class. More... | |
class | MainFrame |
Enumerations | |
enum | Levels { SWORDLEVEL, MAGICLEVEL, LIFELEVEL } |
the levels of experience More... | |
enum | Spells { SHIELD, JUMP, LIFE, FAIRY, FIRE, REFLECT, SPELL, THUNDER } |
The spells that can be learned. More... | |
enum | Containers { MAGICCONTAINER, LIFECONTAINER } |
The containers. More... | |
enum | Items { CANDLE, GLOVE, RAFT, BOOTS, CROSS, FLUTE, MAGICKEY, HAMMER } |
The game items. More... | |
enum | Techniques { DOWNWARDTHRUST = 0x10, UPWARDTHRUST = 0x04 } |
The sword techniques. More... |
enum emuWorks::Containers |
enum emuWorks::Items |
enum emuWorks::Levels |
enum emuWorks::Spells |
enum emuWorks::Techniques |