ffse::SaveSlot Member List

This is the complete list of members for ffse::SaveSlot, including all inherited members.

adc(unsigned char current, unsigned char value)ffse::SaveSlot [private]
carryffse::SaveSlot [private]
checksum()ffse::SaveSlot
fromNES(unsigned char letter)ffse::SaveSlot [private, static]
getAgility(int member)ffse::SaveSlot
getArmor(int member, int slot)ffse::SaveSlot
getClass(int member)ffse::SaveSlot
getCondition(int member)ffse::SaveSlot
getCurrentHP(int member)ffse::SaveSlot
getCurrentMagic(int member, int level)ffse::SaveSlot
getDamage(int member)ffse::SaveSlot
getExperience(int member)ffse::SaveSlot
getGold()ffse::SaveSlot
getHitPercent(int member)ffse::SaveSlot
getIntelligence(int member)ffse::SaveSlot
getItem(int item)ffse::SaveSlot
getLuck(int member)ffse::SaveSlot
getMagic(int member, int level, int slot)ffse::SaveSlot
getMaxHP(int member)ffse::SaveSlot
getMaxMagic(int member, int level)ffse::SaveSlot
getName(int member)ffse::SaveSlot
getStrength(int member)ffse::SaveSlot
getVitality(int member)ffse::SaveSlot
getWeapon(int member, int slot)ffse::SaveSlot
isModified()ffse::SaveSlot [inline]
isValid()ffse::SaveSlot [inline]
MainFrame classffse::SaveSlot [friend]
modifiedffse::SaveSlot [private]
nvramffse::SaveSlot [private]
SaveSlot(const char *nvram)ffse::SaveSlot
setAgility(int member, unsigned char value)ffse::SaveSlot
setArmor(int member, int slot, unsigned char value)ffse::SaveSlot
setCarry(bool set=true)ffse::SaveSlot [inline, private]
setClass(int member, unsigned char value)ffse::SaveSlot
setCondition(int member, unsigned char value)ffse::SaveSlot
setCurrentHP(int member, wxInt16 value)ffse::SaveSlot
setCurrentMagic(int member, int level, unsigned char value)ffse::SaveSlot
setDamage(int member, unsigned char value)ffse::SaveSlot
setExperience(int member, wxInt32 value)ffse::SaveSlot
setGold(wxInt32 value)ffse::SaveSlot
setHitPercent(int member, unsigned char value)ffse::SaveSlot
setIntelligence(int member, unsigned char value)ffse::SaveSlot
setItem(int item, unsigned char value=1)ffse::SaveSlot
setLuck(int member, unsigned char value)ffse::SaveSlot
setMagic(int member, int level, int slot, unsigned char value)ffse::SaveSlot
setMaxHP(int member, wxInt16 value)ffse::SaveSlot
setMaxMagic(int member, int level, unsigned char value)ffse::SaveSlot
setModified(bool modified=true)ffse::SaveSlot [private]
setName(int member, wxString &value)ffse::SaveSlot
setStrength(int member, unsigned char value)ffse::SaveSlot
setVitality(int member, unsigned char value)ffse::SaveSlot
setWeapon(int member, int slot, unsigned char value)ffse::SaveSlot
toNES(char letter)ffse::SaveSlot [private, static]
validffse::SaveSlot [private]
~SaveSlot()ffse::SaveSlot


Generated on Sun Feb 18 17:36:08 2007 for ffse by  doxygen 1.5.1-p1