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Namespaces |
namespace | ffse |
Classes |
class | ffse::SaveSlot |
| Class to encapsulate SRAM data and provide I/O within its framework. More...
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Defines |
#define | GAME_SIZE 0x400 |
| The size of the save game in SRAM.
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#define | SRAM_SIZE 0x2000 |
| The size of the SRAM.
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#define | GAME_OFFSET 0x400 |
| The offset of the game data in the SRAM.
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#define | CHECKSUM_OFFSET 0xFD |
| Checksum offset within the GAME data.
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#define | GOLD_OFFSET 0x1C |
| SRAM offset of the gold.
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#define | ITEM_OFFSET 0x12 |
| Starting SRAM offset for the game items.
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#define | MEMBER_GAP 0x40 |
| Offset beween similar member attributes.
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#define | NAME_OFFSET 0x102 |
| SRAM offset for the member's name.
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#define | CLASS_OFFSET 0x100 |
| SRAM offset for the member's class.
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#define | CONDITION_OFFSET 0x101 |
| SRAM offset for the member's condition.
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#define | CURRENT_HP_OFFSET 0x10A |
| SRAM offset for member's current HP.
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#define | MAX_HP_OFFSET 0x10C |
| SRAM offset for member's max HP.
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#define | EXPERIENCE_OFFSET 0x107 |
| SRAM offset for member's experience.
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#define | STRENGTH_OFFSET 0x110 |
| SRAM offset for member's strength.
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#define | AGILITY_OFFSET 0x111 |
| SRAM offset for member's agility.
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#define | INTELLIGENCE_OFFSET 0x112 |
| SRAM offset for member's intelligence.
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#define | VITALITY_OFFSET 0x113 |
| SRAM offset for member's vitality.
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#define | LUCK_OFFSET 0x114 |
| SRAM offset for member's luck.
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#define | DAMAGE_OFFSET 0x120 |
| SRAM offset for member's damage.
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#define | HIT_PERCENT_OFFSET 0x121 |
| SRAM offset for member's hit percent.
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#define | WEAPON_OFFSET 0x118 |
| Starting SRAM offset for member's weapons.
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#define | ARMOR_OFFSET 0x11C |
| Starting SRAM offset for member's armor.
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#define | CURRENT_MAGIC_OFFSET 0x320 |
| Starting SRAM offset for member's current magic.
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#define | MAX_MAGIC_OFFSET 0x328 |
| Starting SRAM offset for member's max magic.
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#define | MAGIC_OFFSET 0x300 |
| Starting SRAM offset for member's magic spells.
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Enumerations |
enum | ffse::Items {
ffse::CANOE,
ffse::LUTE = 15,
ffse::CROWN,
ffse::CRYSTAL,
ffse::HERB,
ffse::KEY,
ffse::TNT,
ffse::ADAMENT,
ffse::SLAB,
ffse::RUBY,
ffse::ROD,
ffse::FLOATER,
ffse::CHIME,
ffse::TAIL,
ffse::CUBE,
ffse::BOTTLE,
ffse::OXYALE,
ffse::INVALID,
ffse::FIREORB,
ffse::WATERORB,
ffse::WINDORB,
ffse::EARTHORB,
ffse::TENT,
ffse::CABIN,
ffse::HOUSE,
ffse::HEALP,
ffse::PUREP,
ffse::SOFTP
} |
| The known game items. More...
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