00001 /* 00002 * Game Genie Encoder/Decoder 00003 * Copyright (C) 2004-2005 emuWorks 00004 * http://games.technoplaza.net/ 00005 * 00006 * This file is part of Game Genie Encoder/Decoder. 00007 * 00008 * Game Genie Encoder/Decoder is free software; you can redistribute it and/or 00009 * modify it under the terms of the GNU General Public License as published by 00010 * the Free Software Foundation; either version 2 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * Game Genie Encoder/Decoder is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU General Public License 00019 * along with Game Genie Encoder/Decoder; if not, write to the Free Software 00020 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00021 */ 00022 00023 // $Id: genesisgamegeniecode.hh,v 1.4 2005/07/30 02:36:45 technoplaza Exp $ 00024 00025 #ifndef _GENESISGAMEGENIECODE_HH 00026 #define _GENESISGAMEGENIECODE_HH 00027 00028 #include "gamegeniecode.hh" 00029 00030 namespace emuWorks { 00031 /** 00032 * An implementation of a Genesis game genie code. 00033 */ 00034 class GenesisGameGenieCode : public GameGenieCode { 00035 public: 00036 /** 00037 * Creates a GenesisGameGenieCode object. 00038 * 00039 * @param code The game genie code string. 00040 * 00041 * @throws InvalidGameGenieCode if the code is invalid. 00042 */ 00043 static GenesisGameGenieCode create(QString &code); 00044 00045 /** 00046 * Checks if the code is a valid game genie code. 00047 * 00048 * @param code The code to check. 00049 * 00050 * @return true if valid; false otherwise. 00051 */ 00052 static bool isValidCode(QString &code); 00053 00054 /** 00055 * Gets the game genie alphabet. 00056 * 00057 * @return The genie alphabet array. 00058 */ 00059 const char *getAlphabet(); 00060 00061 /** 00062 * Gets the number of letters in the game genie alphabet. 00063 * 00064 * @return The alphabet letter count. 00065 */ 00066 int getAlphabetCount() { return 32; } 00067 00068 /** 00069 * The game genie alphabet. 00070 */ 00071 static const char ALPHABET[]; 00072 private: 00073 /** 00074 * Constructor for an GenesisGameGenieCode. 00075 */ 00076 GenesisGameGenieCode(QString &code) { setCode(code); } 00077 }; 00078 } 00079 00080 #endif 00081