#include <gamegeniecode.hh>
Inheritance diagram for emuWorks::GameGenieCode:
Definition at line 34 of file gamegeniecode.hh.
Public Member Functions | |
virtual | ~GameGenieCode () |
Virtual destructor for a GameGenieCode. | |
QString | getCode () |
Gets the game genie code. | |
void | setCode (QString &code) |
Sets the game genie code. | |
virtual const char * | getAlphabet ()=0 |
Gets the game genie alphabet. | |
virtual int | getAlphabetCount () |
Gets the number of letters in the game genie alphabet. | |
virtual int | toHex (char letter) |
Gets the corresponding hex value for a particular game genie letter. | |
Protected Attributes | |
QString | code |
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Virtual destructor for a GameGenieCode.
Definition at line 39 of file gamegeniecode.hh. |
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Gets the game genie alphabet.
Implemented in emuWorks::GBGGGameGenieCode, emuWorks::GenesisGameGenieCode, emuWorks::NESGameGenieCode, and emuWorks::SNESGameGenieCode. |
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Gets the number of letters in the game genie alphabet.
Reimplemented in emuWorks::GenesisGameGenieCode. Definition at line 67 of file gamegeniecode.hh. |
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Gets the game genie code.
Definition at line 46 of file gamegeniecode.hh. |
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Sets the game genie code.
Definition at line 53 of file gamegeniecode.hh. |
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Gets the corresponding hex value for a particular game genie letter.
Definition at line 31 of file gamegeniecode.cc. |
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Definition at line 78 of file gamegeniecode.hh. |