emuWorks::NESGameGenieCode Class Reference

#include <nesgamegeniecode.hh>

Inheritance diagram for emuWorks::NESGameGenieCode:

emuWorks::GameGenieCode List of all members.

Detailed Description

An implementation of an NES game genie code.

Definition at line 36 of file nesgamegeniecode.hh.

Public Member Functions

const char * getAlphabet () const
 Gets the game genie alphabet.
virtual int getAlphabetCount () const
 Gets the number of letters in the game genie alphabet.
const QString & getCode () const
 Gets the game genie code.
void setCode (const QString &code)
 Sets the game genie code.
virtual int toHex (char letter) const
 Gets the corresponding hex value for a particular game genie letter.

Static Public Member Functions

static NESGameGenieCode create (const QString &code) throw (InvalidGameGenieCodeException)
 Creates an NESGameGenieCode object.
static bool isValidCode (const QString &code)
 Checks if the code is a valid game genie code.

Static Public Attributes

static const char ALPHABET []
 The game genie alphabet.

Private Member Functions

 NESGameGenieCode (const QString &code)
 Constructor for an NESGameGenieCode.


Constructor & Destructor Documentation

emuWorks::NESGameGenieCode::NESGameGenieCode ( const QString &  code  )  [inline, private]

Constructor for an NESGameGenieCode.

Definition at line 74 of file nesgamegeniecode.hh.


Member Function Documentation

NESGameGenieCode NESGameGenieCode::create ( const QString &  code  )  throw (InvalidGameGenieCodeException) [static]

Creates an NESGameGenieCode object.

Parameters:
code The game genie code string.
Exceptions:
InvalidGameGenieCodeException if the code is invalid.

Definition at line 34 of file nesgamegeniecode.cc.

const char * NESGameGenieCode::getAlphabet (  )  const [virtual]

Gets the game genie alphabet.

Returns:
The genie alphabet array.

Implements emuWorks::GameGenieCode.

Definition at line 43 of file nesgamegeniecode.cc.

int emuWorks::GameGenieCode::getAlphabetCount (  )  const [inline, virtual, inherited]

Gets the number of letters in the game genie alphabet.

Returns:
The alphabet letter count.

Reimplemented in emuWorks::GenesisGameGenieCode.

Definition at line 83 of file gamegeniecode.hh.

const QString & emuWorks::GameGenieCode::getCode (  )  const [inline, inherited]

Gets the game genie code.

Returns:
The game genie code.

Definition at line 85 of file gamegeniecode.hh.

bool NESGameGenieCode::isValidCode ( const QString &  code  )  [static]

Checks if the code is a valid game genie code.

Parameters:
code The code to check.
Returns:
true if valid; false otherwise.

Definition at line 47 of file nesgamegeniecode.cc.

void emuWorks::GameGenieCode::setCode ( const QString &  code  )  [inline, inherited]

Sets the game genie code.

Parameters:
code The new game genie code.

Definition at line 87 of file gamegeniecode.hh.

int GameGenieCode::toHex ( char  letter  )  const [virtual, inherited]

Gets the corresponding hex value for a particular game genie letter.

Parameters:
letter The game genie letter.
Returns:
The hex value of the letter or -1 if the letter is invalid.

Definition at line 31 of file gamegeniecode.cc.


Member Data Documentation

const char NESGameGenieCode::ALPHABET [static]

Initial value:

 {
    'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y',
    'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N'
}
The game genie alphabet.

Definition at line 45 of file nesgamegeniecode.hh.


Generated on Sat Aug 19 11:57:23 2006 for Game Genie Encoder/Decoder by  doxygen 1.4.7