emuWorks

Updates from October 16, 2004 - December 10, 2004


Friday, December 10, 2004


  1. Added z2se 0.90, an editor for Zelda II (NES) SRAM games. Just like hack4u and ffse, it can edit SRAM files, but for Zelda II. Also like hack4u and ffse, it will work with any NES emulator. This is the 1.0 release candidate version 0.90.

Wednesday, December 8, 2004


  1. Added ffse 0.90, an editor for Final Fantasy (NES) SRAM games. Just like hack4u, it can edit SRAM files, but for Final Fantasy 1. Also like hack4u, it will work with any NES emulator. This is the 1.0 release candidate version 0.90.
  2. Updated hack4u to version 0.92. It fixes a couple bugs in the problem, and rearranges the GUI to fit on an 800x600 screen in GTK.

Saturday, December 4, 2004


  1. Added document describing SRAM hacking for Ultima: Quest of the Avatar. This is basically a document with all the information I compiled while working on hack4u. I haven't found every offset meaning, but there is a lot of good information in there for anyone curious.
  2. Updated hack4u to version 0.91. There are no actual program changes. Just some extra documentation, code cleanup, and the code is commented now.

Friday, December 3, 2004


  1. Updated hack4u to version 0.90. There are many changes and this version represents the culmination of what I set out to create in the program (or at least have settled on as time went by). It's not got every minute feature I thought about, but it has everything I thought it absolutely needed for a 1.0 release. I use the GNU version scheme though, so 0.9 = less tested 1.0, or a 1.0 beta or release candidate if you will. Contact me if you find any problems with it.

Wednesday, December 1, 2004


  1. Updated hack4u to version 0.82. There is now a Linux binary compiled against GTK+ 2.0 and it fixed a bug where it crashed in Linux. I also changed the window to be resizable since it needs more space under GTK+ than it does under Windows.

Tuesday, November 30, 2004


  1. Added hack4u 0.81, a save state editor for Ultima: Quest of the Avatar (NES). It lets you edit nearly all the values in the save state (SRAM *.sav files) and works on any NES emulator. It's not quite complete, but it's close enough for public use I think. Send me some feedback if you try it out.

Tuesday, November 23, 2004


  1. Added Ultima: Quest of the Avatar (NES) game genie codes.

Friday, November 19, 2004


  1. Added Ultima: Quest of the Avatar (NES) game genie codes.

Wednesday, November 17, 2004


  1. Added Qix (NES) game genie codes.
  2. Added Milon's Secret Castle (NES) game genie codes.
  3. Added Pac-Man (NES) game genie codes.
  4. Added Ultima: Quest of the Avatar (NES) game genie codes.

Tuesday, November 16, 2004


  1. Updated the Java GGEncoder to version 1.1. The version fixes a bug in the NES game genie encoder which caused invalid codes to be generated. The codes will not work on a real game genie, but they should work on any emulator.
  2. Added Crystalis (NES) game genie codes.
  3. Added Castlevania II: Simon's Quest (NES) game genie codes.

Friday, October 22, 2004


  1. Updated the Java CHTDecoder to version 2.1. The version fixes DragNDrop support on Linux and adds a code number to each code in the GUI version, much like the other language versions. Most importantly, it adds validity checking for .CHT files in case you accidentally select the wrong file.

Wednesday, October 20, 2004


  1. Updated wxCHTDecoder to version 1.5. This includes various bug fixes and feature improvements. I have also added binaries for Mac OS-X (it might work on OS 9, but I have no way to test that) and Linux GTK 1.2. I don't really know how portable the Linux binary will be though, as you will have to have GTK 1.2 installed and a similar version of glibc to mine. If it doesn't work, you can still compile the source. The binaries are all statically linked to wxWidgets and upx-compressed, which means smaller programs than ever before.
  2. I added Solaris GTK 1.2 binaries for the wxCHTDecoder program. They are probably no more portable than the Linux binaries, but I was testing wxWidgets on Solaris, and decided to post my results.

Monday, October 18, 2004


  1. Updated wxCHTDecoder to version 1.4. This fixes a bug in the program. I don't think it caused any major problems, but it was a mem leak, and it might crash the program on some systems, though the latter seems unlikely.

 


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