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Namespaces |
namespace | smse |
Defines |
#define | SRAM_SIZE 0x2000 |
| size of the SRAM file
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#define | GAMES 3 |
| The number of save games in the SRAM data.
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#define | GAME_SIZE 0x65C |
| size of each individual save game
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#define | GAME_OFFSET 0x10 |
| offset to the beginning of the game data
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#define | CHECKSUM_OFFSET 0 |
| offset of the checksums
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#define | COMPLIMENT_OFFSET 0x8 |
| offset of the checksum compliments
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#define | CHECKSUM_OFFSET2 0x1FF0 |
| offset of the redundant checksums
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#define | COMPLIMENT_OFFSET2 0x1FF8 |
| offset of the redundant checksum compliments
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#define | C_SAVEPOINTS 2 |
| number of save points in Crateria
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#define | BS_SAVEPOINTS 5 |
| number of save points in Brinstar
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#define | NF_SAVEPOINTS 6 |
| number of save points in Norfair
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#define | WS_SAVEPOINTS 1 |
| number of save points in the Wrecked Ship
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#define | M_SAVEPOINTS 4 |
| number of save points in Maridia
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#define | T_SAVEPOINTS 2 |
| number of save points in Tourian
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Enumerations |
enum | {
SO_CURRENTENERGY,
SO_MAXENERGY,
SO_CURRENTRESERVE,
SO_MAXRESERVE,
SO_CURRENTMISSILES,
SO_MAXMISSILES,
SO_CURRENTSMISSILES,
SO_MAXSMISSILES,
SO_CURRENTPBOMBS,
SO_MAXPBOMBS,
SO_MORPHINGBALL,
SO_BOMBS = 13,
SO_SPRINGBALL = 16,
SO_HIGHJUMPBOOTS = 19,
SO_VARIASUIT = 22,
SO_GRAVITYSUIT = 25,
SO_SPEEDBOOSTER = 28,
SO_SPACEJUMP = 31,
SO_SCREWATTACK = 34,
SO_CHARGEBEAM = 37,
SO_ICEBEAM = 40,
SO_WAVEBEAM = 43,
SO_SPAZER = 46,
SO_PLASMABEAM = 49,
SO_GRAPPLINGBEAM = 52,
SO_XRAYSCOPE = 55,
SO_SILVERTORIZO = 58,
SO_SPORESPAWN,
SO_KRAID,
SO_PHANTOON = 62,
SO_BOTWOON = 64,
SO_DRAYGON,
SO_CROCOMIRE = 67,
SO_GOLDENTORIZO,
SO_RIDLEY,
SO_ZEBETITES = 71,
SO_TOURIANELEVATOR,
SO_MARIDIATUBEBROKEN,
SO_RESCUEDANIMALS,
SO_CMISSILEPACKS,
SO_BSMISSILEPACKS = 83,
SO_NFMISSILEPACKS = 95,
SO_WSMISSILEPACKS = 110,
SO_MMISSILEPACKS = 113,
SO_CSMISSILEPACKS = 121,
SO_BSSMISSILEPACKS,
SO_NFSMISSILEPACKS = 125,
SO_WSSMISSILEPACKS,
SO_MSMISSILEPACKS = 128,
SO_CPBOMBPACKS = 131,
SO_BSPBOMBPACKS,
SO_NFPBOMBPACKS = 137,
SO_MPBOMBPACKS = 140,
SO_CETANKS,
SO_BSETANKS = 143,
SO_NFETANKS = 148,
SO_WSETANKS = 152,
SO_METANKS,
SO_BSRTANK = 155,
SO_NFRTANK,
SO_WSRTANK,
SO_MRTANK,
SO_CRDOORS,
SO_BSRDOORS = 162,
SO_NFRDOORS = 172,
SO_WSRDOORS = 179,
SO_MRDOORS,
SO_TRDOORS = 187,
SO_CGDOORS = 189,
SO_BSGDOORS = 191,
SO_NFGDOORS = 201,
SO_WSGDOORS = 207,
SO_MGDOORS,
SO_CYDOORS = 212,
SO_BSYDOORS = 218,
SO_NFYDOORS = 222,
SO_CMDOORS = 225,
SO_BSMDOORS,
SO_NFMDOORS = 242,
SO_WSMDOORS = 248,
SO_MMDOORS = 253,
SO_TMDOORS = 260,
SO_BSEDOOR = 264,
SO_NFEDOOR,
SO_WSEDOOR,
SO_MEDOOR,
SO_TEDOOR,
SO_CMAP,
SO_BSMAP,
SO_NFMAP,
SO_WSMAP,
SO_MMAP,
SO_TMAP,
SO_SAVEAREA,
SO_SAVEPOINT,
SO_GAMEHOURS,
SO_GAMEMINUTES,
SO_SHOTBUTTON,
SO_JUMPBUTTON,
SO_DASHBUTTON,
SO_ITEMCANCELBUTTON,
SO_ITEMSELECTBUTTON,
SO_ANGLEDOWNBUTTON,
SO_ANGLEUPBUTTON,
SO_LANGUAGE,
SO_MOONWALK,
SO_ICONCANCEL
} |
| names for the SRAM offsets More...
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enum | Action {
ACTION_SHOT,
ACTION_JUMP,
ACTION_DASH,
ACTION_ITEMCANCEL,
ACTION_ITEMSELECT,
ACTION_ANGLEDOWN,
ACTION_ANGLEUP
} |
| semi-typesafe names for Samus' actions More...
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enum | Area {
AREA_C,
AREA_BS,
AREA_NF,
AREA_WS,
AREA_M,
AREA_T
} |
| semi-typesafe names for the areas on Zebes More...
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enum | Boss {
BOSS_SILVERTORIZO = 58,
BOSS_SPORESPAWN,
BOSS_KRAID,
BOSS_PHANTOON = 62,
BOSS_BOTWOON = 64,
BOSS_DRAYGON,
BOSS_CROCOMIRE = 67,
BOSS_GOLDENTORIZO,
BOSS_RIDLEY
} |
| semi-typesafe names for the bosses More...
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enum | Button {
BUTTON_A,
BUTTON_B,
BUTTON_X,
BUTTON_Y,
BUTTON_L,
BUTTON_R,
BUTTON_SELECT
} |
| semi-typesafe names for the controller buttons More...
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enum | Door {
RD_C_MAP = 159,
RD_C_BOMBS,
RD_C_TELEVATOR,
RD_BS1,
RD_BS_MAP,
RD_BS2,
RD_BS3,
RD_BS4,
RD_BS_RTANK,
RD_BS_SPORESPAWN,
RD_BS5,
RD_BS6,
RD_BS_XRAYSCOPE,
RD_NF1,
RD_NF_HJBOOTS,
RD_NF2,
RD_NF3,
RD_NF_SPEEDBOOSTER,
RD_NF4,
RD_NF_WAVEBEAM,
RD_WS_RTANK,
RD_M1,
RD_M2,
RD_M3,
RD_M_MAP,
RD_M4,
RD_M5,
RD_M6,
RD_T1,
RD_T_MB,
GD_C1,
GD_C_WS,
GD_BS1,
GD_BS_SPORESPAWNEXIT,
GD_BS2,
GD_BS3,
GD_BS4,
GD_BS5,
GD_BS6,
GD_BS7,
GD_BS_SPAZER,
GD_BS8,
GD_NF1,
GD_NF_ICEBEAM,
GD_NF2,
GD_NF3,
GD_NF_SPEEDBOOSTER,
GD_NF4,
GD_WS,
GD_M1,
GD_M2,
GD_M3,
GD_M_DRAYGON,
YD_C1,
YD_C2,
YD_C3,
YD_C4,
YD_C5,
YD_C6,
YD_BS1,
YD_BS2,
YD_BS_XRAYSCOPE,
YD_BS3,
YD_NF_MAP,
YD_NF1,
YD_NF2,
MD_C_BOMBSEXIT,
MD_BS_OLDTRIGHT,
MD_BS_OLDTLEFT,
MD_BS_MAPEXIT,
MD_BS1,
MD_BS2,
MD_BS3,
MD_BS4,
MD_BS5,
MD_BS6,
MD_BS7,
MD_BS8,
MD_BS9,
MD_BS_MINIKRAIDRIGHT,
MD_BS_MINIKRAIDLEFT,
MD_BS_VARIASUIT,
MD_BS_KRAIDEXIT,
MD_NF_CROCOMIREEXIT,
MD_NF_HJBOOTSEXIT,
MD_NF_SCREWATTACK,
MD_NF_RIDLEYEXIT,
MD_NF_RIDLEYLEFT,
MD_NF_GOLDSPACEPIRATES,
MD_WS1,
MD_WS_PHANTOONEXIT,
MD_WS2,
MD_WS3,
MD_WS4,
MD_M_PLASMAEXIT,
MD_M_PLASMA,
MD_M1,
MD_M2,
MD_M_BOTWOONEXIT,
MD_M_DRAYGONEXIT,
MD_M_SPACEJUMP,
MD_T1,
MD_T2,
MD_T3,
MD_T4,
ED_KRAID,
ED_RIDLEY,
ED_PHANTOON,
ED_DRAYGON,
ED_T
} |
| names for the doors More...
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enum | Item {
ITEM_MORPHINGBALL = 10,
ITEM_BOMBS = 13,
ITEM_SPRINGBALL = 16,
ITEM_HJBOOTS = 19,
ITEM_VARIASUIT = 22,
ITEM_GRAVITYSUIT = 25,
ITEM_SPEEDBOOSTER = 28,
ITEM_SPACEJUMP = 31,
ITEM_SCREWATTACK = 34,
ITEM_CHARGEBEAM = 37,
ITEM_ICEBEAM = 40,
ITEM_WAVEBEAM = 43,
ITEM_SPAZER = 46,
ITEM_PLASMA = 49,
ITEM_GRAPPLINGBEAM = 52,
ITEM_XRAYSCOPE = 55
} |
| semi-typesafe names for Samus' equipment More...
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enum | MiscBit {
MB_TELEVATOR = 72,
MB_MTUBEBROKEN,
MB_RESCUEDANIMALS,
MB_LANGUAGE = 286,
MB_MOONWALK,
MB_ICONCANCEL
} |
| semi-typesafe names for the miscellaneous bits More...
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enum | Statue { STATUE_KRAID = 61,
STATUE_PHANTOON = 63,
STATUE_DRAYGON = 66,
STATUE_RIDLEY = 70
} |
| semi-typesafe names for the boss statues More...
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