Updates from August 6, 2005 - March 22, 2006
Wednesday, March 22, 2006
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SourceForge compile farm is still having problems, but I have put up a
Linux binary for the new version of hack4u. I hope
to have Mac OS X and FreeBSD binaries soon.
Tuesday, March 21, 2006
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Updated hack4u, the Ultima: Quest of the Avatar
(NES) SRAM editor. Windows binaries are up, but SourceForge compile farm
is not working too well right now, so no Mac OS X, Linux, or FreeBSD
binaries right now.
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Updated SRAM Hacking
document for Ultima: Quest of the Avatar (NES). There is a lot of
new stuff here.
Saturday, March 18, 2006
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I updated the game genie codes for
Ultima: Quest of the
Avatar (NES).
Friday, December 30, 2005
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I'm not sure why I never added it before, but here is
a link to a program I wrote that converts CSV (comma separated
values) of Pro Action Replay codes into SNES emulator (ZSNES/Snes9x)
.CHT files for use in those emulators.
Thursday, November 3, 2005
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I've added FreeBSD (x86) binaries for all my programs. I decided to try
FreeBSD and while I was doing that I went ahead and recompiled all my
software. I compiled it with FreeBSD 5.4 current and static linked the
C++ library.
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I've updated the Linux binaries for all my programs. The reason is to
make them more compatible with other Linux distributions. I now use the
GNU g++ 3.4.4 compiler and link statically with the GNU C++ library. I
also compiled on Fedora Core 1 instead of Fedora Core 2. Fedora Core 1
is 1 day away from being two years old, so all the Linux binaries should
work on the majority of Linux systems. Since FC1 supported GTK+ 2 by
default, I will no longer be creating GTK+ 1.2 binaries.
Sunday, October 30, 2005
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I've added Dragon Warrior
IV (NES) save states along with
boss pictures.
Saturday, October 22, 2005
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I've updated the Mac OS X archives for ffse,
z2se, and hack4u. I didn't
realize when I created them that I neglected to put the docs in them.
Saturday, October 15, 2005
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Added Super Metroid SRAM Guide, a guide
to the Super Metroid SRAM file. Useful if you want to know more about
the internals of the Super Metroid SRAM file and how it stores game
progress.
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Updated smse to version 0.91. It includes a couple
bug fixes, some new offsets I found, updated documentation including the
Super Metroid SRAM Guide I posted earlier, and a GUI rewrite that fits
in 800x600 screens even on Linux/GTK+. I posted updated screenshots as
well as screenshots for GTK+ 2 and Mac OS X.
Thursday, October 13, 2005
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Added smse - The Super Metroid SRAM Editor version
0.90. It is a Super Metroid (SNES) save game editor for SNES SRAM files.
Works in Windows, Linux, and Mac OS X for sure; probably all unice. It
also works with Snes9x or ZSNES, which I think is a big plus.
Monday, October 3, 2005
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Updated Metroid Password Generator to version 0.94.
It removes the restriction against checking the wave beam and ice beam
together.
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It seems that Qt/4 for Mac requires Panther or better. Apparently the
Carbon library changed radically between the two versions and Trolltech
only support Panther. This is unfortunate as I have no access to Panther
and will be unable to compile any Qt/4 binaries for Mac. I have removed
the old ggencoder Qt/4 Mac binary as it never actually worked. If
someone has access to Panther or Tiger and wants to help me compile a
binary for ggencoder, I would very much appreciate it. I can walk you
through the steps if you are unfamiliar with software building.
Sunday, October 2, 2005
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Updated Metroid Password Generator to version 0.93.
It fixes several bugs in the old versions and adds some better
validation for the controls under Mac OS X.
Friday, September 30, 2005
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Updated Metroid Password Generator to version 0.92.
It adds a custom text control for easier password input, and a new
submenu menu to assist in checksum fixing.
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Added Metroid Password
Format Guide, a document describing the Metroid Password Format in
detail for anyone who is interested.
Thursday, September 29, 2005
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Updated Metroid Password Generator to version 0.91.
This fixes some incorrect information in the readme about game tick to
real time conversion, and adds a real time label next to the game tick
control. In addition, there is a new Game menu that allows you to change
between NTSC (US) and PAL (European) versions to accurately reflect the
timing differences between the two systems. I also added Mac OS X
screenshots in addition to the Windows and GTK+ 2 ones that were already
up.
Wednesday, September 28, 2005
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I've created a new program: mpg - The Metroid Password
Generator. I wasn't satisfied with the other Metroid password
hacking tools out there. They were windows only and has limited
interfaces, among some other problems. If you like to play Metroid, or
want to try password hacking, try it out. I plan to write a document
about the Metroid password format if anyone's interested in how it
really works. You can also read the source to mpg, of course, since it's
(naturally) GPL'd free software.
Friday, September 23, 2005
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I've updated the Mac OS X PPC binaries for hack4u, ffse, and z2se. They
now use compressed disk images rather than bzipped tarballs. I think
these versions will actually work, where the 1.0 tarballs didn't.
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If you've tried the Qt Game Genie Convertor for Mac, I don't know what's
wrong with it. Qt 4.0.0 opensource wouldn't compile for me, and neither
will Qt 4.0.1 opensource. Qt 4.0 CVS at some point between 4.0.0 and
4.0.1 did, and that is what I used to make the Mac binary, but it
doesn't seem to work, and I have no idea why. I'll try to compile a
working binary if I can ever get Qt/4 opensource for Mac to compile
again.
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