emuWorks

Updates from February 27, 2007 - December 29, 2008


Monday, December 29, 2008


  1. I located an old iMac G3 with Panther and discovered most of the new Mac binaries didn't work on it. I have fixed the problem and updated the Mac versions of all our software. They should now all run on Mac OS X Panther 10.3.9 or any version of Tiger or Leopard. I have removed upx compression since it seems a bit buggy on Mac.

Saturday, December 27, 2008


  1. I added Linux and Mac OS X screenshots for all our software. I'm using KDE4 now so the Linux screenshots are in KDE4 with Oxygen theme.

Thursday, December 18, 2008


  1. After updating the Dragon Warrior SRAM Editor for wxWidgets 2.8, I decided to update all emuWorks programs to the current versions of their libraries. This led to the creation of a uniform compilation document for all our software on Windows, Linux, and Mac OS X. It has instructions for setting up wxWidgets and Qt. It comprises the supported platforms: Windows with Visual Studio or mingw with msys, Linux with g++, and Mac OS X with g++.
  2. I removed the 0.92 version of dwsrame. It doesn't make sense to bump the version number since there are NO substantive changes to the program. The new versions are all revision a. That makes dwsrame version 0.91a. All programs have been updated with these versions to conform with the new compilation document. The only big change is that now the Mac versions all have their icons embedded properly.

Tuesday, December 9, 2008


  1. I updated dwsrame to compile under wxWidgets 2.8. I updated the os x and linux binaries. There are no substantive changes, and since I don't have my windows development machine up right now there is no new windows binary.

Thursday, June 26, 2008


  1. I made some Game Genie Codes for Dragon Warrior II (NES).

Friday, February 1, 2008


  1. I finally got tired of keeping track of the notes I was saving on the Legend of Zelda (NES), so I made a new SRAM editor. An early new year's present if you're Chinese, or a really late one if you're not.

Sunday, January 27, 2008


  1. I've updated sosrame to version 0.93. It has been translated into French, German, and Spanish, and now edits saves from the European Secret of Evermore versions. There are also some minor bug fixes.
  2. I've updated all the program screenshots for Windows Vista.
  3. I've added game genie codes for Lufia and the Fortress of Doom (SNES).

Saturday, January 26, 2008


  1. I've updated the Secret of Evermore SRAM Document. A lot of typos were fixed, and it now has information on the European versions of the game. Expect a new soesrame shortly.

Saturday, July 14, 2007


  1. I've added screenshots of all the pickup items in Super Metroid as documented by Super Metroid SRAM Editor. These detail the exact locations of the items that in smse are just listed in text (e.g. Maridia Super Missile 2).

Thursday, May 31, 2007


  1. I've added the final states for the sidequests in Final Fantasy X (PS2).
  2. I've added some more Action Replay MAX codes for Final Fantasy X (PS2).

Monday, May 28, 2007


  1. I've added save states for Final Fantasy X (PS2). I plan to add some more that cover all the sidequests. For now, the ones posted only go straight through Sin.

Saturday, May 12, 2007


  1. I've added more Action Replay MAX codes for Final Fantasy X (PS2).

Sunday, May 6, 2007


  1. I've added some Action Replay MAX codes for Final Fantasy X (PS2).

 


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