Updates from February 27, 2007 - December 29, 2008
Monday, December 29, 2008
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I located an old iMac G3 with Panther and discovered most of the new
Mac binaries didn't work on it. I have fixed the problem and updated the
Mac versions of all our software. They should now all run on Mac OS X
Panther 10.3.9 or any version of Tiger or Leopard. I have removed upx
compression since it seems a bit buggy on Mac.
Saturday, December 27, 2008
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I added Linux and Mac OS X screenshots for all our software. I'm using
KDE4 now so the Linux screenshots are in KDE4 with Oxygen theme.
Thursday, December 18, 2008
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After updating the Dragon Warrior SRAM Editor for wxWidgets 2.8, I
decided to update all emuWorks programs to the current versions of their
libraries. This led to the creation of a uniform
compilation document for all our software on Windows, Linux, and
Mac OS X. It has instructions for setting up wxWidgets and Qt. It
comprises the supported platforms: Windows with Visual Studio or mingw
with msys, Linux with g++, and Mac OS X with g++.
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I removed the 0.92 version of dwsrame. It doesn't make sense to bump the
version number since there are NO substantive changes to the program.
The new versions are all revision a. That makes dwsrame version 0.91a.
All programs have been updated with these versions to conform with the
new compilation document. The only big change is that now the Mac
versions all have their icons embedded properly.
Tuesday, December 9, 2008
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I updated dwsrame to compile under wxWidgets 2.8.
I updated the os x and linux binaries. There are no substantive changes,
and since I don't have my windows development machine up right now
there is no new windows binary.
Thursday, June 26, 2008
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I made some Game Genie Codes
for Dragon Warrior II (NES).
Friday, February 1, 2008
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I finally got tired of keeping track of the notes I was saving on the
Legend of Zelda (NES), so I made a new SRAM
editor. An early new year's present if you're Chinese, or a really
late one if you're not.
Sunday, January 27, 2008
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I've updated sosrame to version 0.93. It has
been translated into French, German, and Spanish, and now edits saves
from the European Secret of Evermore versions. There are also some minor
bug fixes.
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I've updated all the program screenshots for Windows Vista.
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I've added game genie codes for Lufia
and the Fortress of Doom (SNES).
Saturday, January 26, 2008
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I've updated the Secret of Evermore
SRAM Document. A lot of typos were fixed, and it now has information
on the European versions of the game. Expect a new soesrame shortly.
Saturday, July 14, 2007
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I've added screenshots of all the
pickup items in Super Metroid as documented by Super
Metroid SRAM Editor. These detail the exact locations of the items
that in smse are just listed in text (e.g. Maridia Super Missile 2).
Thursday, May 31, 2007
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I've added the final states for the sidequests in
Final Fantasy X (PS2).
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I've added some more Action Replay MAX codes for
Final Fantasy X (PS2).
Monday, May 28, 2007
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I've added save states for
Final Fantasy X (PS2).
I plan to add some more that cover all the sidequests. For now, the ones
posted only go straight through Sin.
Saturday, May 12, 2007
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I've added more Action Replay MAX codes for
Final Fantasy X (PS2).
Sunday, May 6, 2007
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I've added some Action Replay MAX codes for
Final Fantasy X (PS2).
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